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| Qore:
*COUGH COUGH LAST POST 1 WEEK AGO COUGH COUGH* |
| Scout31:
--- Quote from: CityRPG on February 11, 2012, 10:13:24 PM ---I'll post when there's news. no need to bump. --- End quote --- |
| Qore:
It's just that there's no more conversation. Lost momentum... But I still can't wait. ETA? :> |
| SeventhSandwich:
I thought of an amazing idea while taking a massive dump. I don't know if you'll use it considering cityrpg development has been stagnant the last few weeks, but all the same it's a great idea. Whenever you'd get pick pocketed or have something stolen from you in CityRPG, even if the cops arrest the guy, he still has your money. You really don't get anything from having the guy arrested. So here's what I suggest: Make a money laundering service on shady lots that allow a player to clean their trace off of money they steal so that even if they get arrested later it cannot be returned back to the owner. If the criminal gets arrested without laundering their money, it gets automatically wired back to the victim's bank account by the police force. Laundering money can leave a temporary clue. |
| Custard:
That is an amazing idea; wow. |
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