| Blockland Forums > Modification Help |
| Check clientsided-ly when a servercommand is sent |
| (1/4) > >> |
| Swollow:
how would I check clientsided-ly when the client sends the server command "StartTalking" |
| Superb:
Might want to look through my Connect 2 Chat add-on, as I use that. But I think it's chatWhosTalking.addId(%id); or something, but look through my file, it may help. http://forum.returntoblockland.com/dlm/viewFile.php?id=3835 |
| Swollow:
"StartTalking" is called when the player presses the T key it makes those little blue names appear at the top that shows whos talking, I don't think it has the same thing as your mod? |
| Superb:
--- Quote from: swollow on January 10, 2012, 10:55:27 PM ---"StartTalking" is called when the player presses the T key it makes those little blue names appear at the top that shows whos talking, I don't think it has the same thing as your mod? --- End quote --- When a player starts typing in a private message window in RTB Connect, it shows their name where the "blue names" are. Also you can just use trace to figure out things, like I do. Notice the C2C-KickFlow. |
| Swollow:
I don't understand how client sided code works really :c can you show me how i would make this work? |
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