Blockland Forums > Modification Help
Check clientsided-ly when a servercommand is sent
Swollow:
how would I check clientsided-ly when the client sends the server command "StartTalking"
Superb:
Might want to look through my Connect 2 Chat add-on, as I use that.
But I think it's chatWhosTalking.addId(%id); or something, but look through my file, it may help.
http://forum.returntoblockland.com/dlm/viewFile.php?id=3835
Swollow:
"StartTalking" is called when the player presses the T key it makes those little blue names appear at the top that shows whos talking, I don't think it has the same thing as your mod?
Superb:
--- Quote from: swollow on January 10, 2012, 10:55:27 PM ---"StartTalking" is called when the player presses the T key it makes those little blue names appear at the top that shows whos talking, I don't think it has the same thing as your mod?
--- End quote ---
When a player starts typing in a private message window in RTB Connect, it shows their name where the "blue names" are.
Also you can just use trace to figure out things, like I do.
Notice the C2C-KickFlow.
Swollow:
I don't understand how client sided code works really :c can you show me how i would make this work?