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Check clientsided-ly when a servercommand is sent

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Swollow:

how would I check clientsided-ly when the client sends the server command "StartTalking"

Superb:

Might want to look through my Connect 2 Chat add-on, as I use that.

But I think it's chatWhosTalking.addId(%id); or something, but look through my file, it may help.

http://forum.returntoblockland.com/dlm/viewFile.php?id=3835

Swollow:

"StartTalking" is called when the player presses the T key it makes those little blue names appear at the top that shows whos talking, I don't think it has the same thing as your mod?

Superb:


--- Quote from: swollow on January 10, 2012, 10:55:27 PM ---"StartTalking" is called when the player presses the T key it makes those little blue names appear at the top that shows whos talking, I don't think it has the same thing as your mod?

--- End quote ---

When a player starts typing in a private message window in RTB Connect, it shows their name where the "blue names" are.

Also you can just use trace to figure out things, like I do.

Notice the C2C-KickFlow.


Swollow:

I don't understand how client sided code works really :c can you show me how i would make this work?

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