| Blockland Forums > Modification Help |
| Vehicle damage detection |
| (1/1) |
| Minnax:
I want to know if there is a function for vehicle getting damaged for anything, as I want to include in a weapon, where it'll deal reduced damage to it than normal. |
| CityRPG:
Wrong section, but you're in luck. I think this is default functionality. AddDamageType(%name, %Self Delete, %kill, %playerDamage, %vehicleDamage); If a projectile does 100 damage, but has a damage type, then it will do 100 * %playerDamage to players and bots (horses, tank turrets), and 100 * %vehicleDamage to vehicles (Jeeps, Tank Bodies) |
| Katadeus:
So invincible vehicles are easy? Sweet. |
| Minnax:
--- Quote from: CityRPG on January 12, 2012, 06:40:06 PM ---Wrong section, but you're in luck. I think this is default functionality. AddDamageType(%name, %Self Delete, %kill, %playerDamage, %vehicleDamage); If a projectile does 100 damage, but has a damage type, then it will do 100 * %playerDamage to players and bots (horses, tank turrets), and 100 * %vehicleDamage to vehicles (Jeeps, Tank Bodies) --- End quote --- Aw stuff I wasn't really paying attention to what section, sorry about that. however, thanks! |
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