| Blockland Forums > Modification Help |
| Logic Bricks - Beta Release |
| << < (3/10) > >> |
| Melting Plastic:
When you delete a wire brick the server has to refresh wire groups, resulting in ray-casting checks down the line. If i didnt do this, if you built 2 lines of wire crossing each other and destroyed the middle brick, all 4 lines would still be connected to each other as far as electricity is concerned. Using longer wire-bricks helps of course. I may make a cap on how long a single span of wire can be, and user's would have to place "buffer" bricks to make long spans of wire. |
| Melting Plastic:
* System is Now Rewritten to be much faster when deleting bricks. * Different Colored Wires don't interact with each other |
| Jacob 123456789:
oh jesus christ the wires it looks like redstone from minecraft But yeah I do see a lot of potential for this. It could bring a new era to Blockland eventing |
| Port:
Also, how are you rendering those "input blocks" on bricks? Custom .blb's? |
| Ipquarx:
This is friggin sweet. I've been making logic gates out of events, but have a brick would make it so much easier. I want this. Now. Gimme. |
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