| Blockland Forums > Modification Help |
| I need help packaging sounds/I'm having trouble doing so |
| (1/2) > >> |
| Supreme Guy:
Ignore the fact that I'm supposed to be gone and merely help me with a small problem. my friend is making a spaceship and I want to port some sounds from freelancer to increase atmosphere. I copied the same layout from a default sound mod yet it will not load correctly or crash the game when I try to start with it. at risk of having it stolen I will instead post only the script and the file names. --- Code: ---fire_bolt_long.wav fire_bolt_med.wav fire_bolt_micro.wav fire_bolt_short.wav fire_capship fire_capship_forward_gun fire_countermeasure fire_cruises_disruptor.wav fire_dry.wav fire_gun1_rank1 fire_gun1_rank4 fire_gun2_rank1 fire_gun2_rank2 fire_gun4_rank3 fire_gun6_rank1 fire_gun6_rank4 fire_laser1 fire_laser2 fire_laser3 fire_laser4 fire_laser5 fire_mine_bae fire_mine_regular fire_missile_emp fire_missile_homing fire_missile_long fire_missile_regular fire_missile_short fire__neutron1 fire_no_capship fire_no_cruise_disruptor fire_no_torcreep fire_no1 fire_particle1 fire_particle2 fire_particle3 fire_particle4 fire_photon1 fire_photon2 fire_placeholder fire_plasma1 fire_plasma2 fire_plasma3 fire_plasma4 fire_plasma5 fire_pulsar_cannon fire_pulse1 fire_pulse2 fire_pulse3 fire_pulse4 fire_pulse5 fire_quark fire_tachyon2 fire_tachyon4 fire_tachyon5 fire_torcreep fire_turret fire_turret_dreadnought l_missile_launch --- End code --- if the task of fixing is too much of an arduous one then I will happily send to .zip to anyone who thinks they can repair my mistakes |
| Port:
How big is the largest file? |
| Supreme Guy:
--- Quote from: Port on January 14, 2012, 05:22:06 AM ---How big is the largest file? --- End quote --- 110kb |
| Swollow:
you usually want to add "Sound" after the file name --- Code: ---datablock AudioProfile(fire_bolt_longSound) { filename = "./fire_bolt_long.wav"; description = AudioClosest3d; preload = false; }; --- End code --- |
| Supreme Guy:
--- Quote from: swollow on January 14, 2012, 11:29:31 AM ---you usually want to add "Sound" after the file name --- Code: ---datablock AudioProfile(fire_bolt_longSound) { filename = "./fire_bolt_long.wav"; description = AudioClosest3d; preload = false; }; --- End code --- --- End quote --- I've attempted that once already. it yielded no results Edit: wait, without an underscore. No I haven't. |
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