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I need help packaging sounds/I'm having trouble doing so
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Supreme Guy:
Ignore the fact that I'm supposed to be gone and merely help me with a small problem.

my friend is making a spaceship and I want to port some sounds from freelancer to increase atmosphere. I copied the same layout from a default sound mod yet it will not load correctly or crash the game when I try to start with it.

at risk of having it stolen I will instead post only the script and the file names.


--- Code: ---fire_bolt_long.wav
fire_bolt_med.wav
fire_bolt_micro.wav
fire_bolt_short.wav
fire_capship
fire_capship_forward_gun
fire_countermeasure
fire_cruises_disruptor.wav
fire_dry.wav
fire_gun1_rank1
fire_gun1_rank4
fire_gun2_rank1
fire_gun2_rank2
fire_gun4_rank3
fire_gun6_rank1
fire_gun6_rank4
fire_laser1
fire_laser2
fire_laser3
fire_laser4
fire_laser5
fire_mine_bae
fire_mine_regular
fire_missile_emp
fire_missile_homing
fire_missile_long
fire_missile_regular
fire_missile_short
fire__neutron1
fire_no_capship
fire_no_cruise_disruptor
fire_no_torcreep
fire_no1
fire_particle1
fire_particle2
fire_particle3
fire_particle4
fire_photon1
fire_photon2
fire_placeholder
fire_plasma1
fire_plasma2
fire_plasma3
fire_plasma4
fire_plasma5
fire_pulsar_cannon
fire_pulse1
fire_pulse2
fire_pulse3
fire_pulse4
fire_pulse5
fire_quark
fire_tachyon2
fire_tachyon4
fire_tachyon5
fire_torcreep
fire_turret
fire_turret_dreadnought
l_missile_launch
--- End code ---

if the task of fixing is too much of an arduous one then I will happily send to .zip to anyone who thinks they can repair my mistakes
Port:
How big is the largest file?
Supreme Guy:

--- Quote from: Port on January 14, 2012, 05:22:06 AM ---How big is the largest file?

--- End quote ---
110kb
Swollow:
you usually want to add "Sound" after the file name

--- Code: ---datablock AudioProfile(fire_bolt_longSound)
{
filename = "./fire_bolt_long.wav";
description = AudioClosest3d;
preload = false;
};
--- End code ---
Supreme Guy:

--- Quote from: swollow on January 14, 2012, 11:29:31 AM ---you usually want to add "Sound" after the file name

--- Code: ---datablock AudioProfile(fire_bolt_longSound)
{
filename = "./fire_bolt_long.wav";
description = AudioClosest3d;
preload = false;
};
--- End code ---

--- End quote ---
I've attempted that once already. it yielded no results

Edit: wait, without an underscore. No I haven't.
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