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Position Behind a vehicle

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Brian Smithers:

Well it works perfectly for me, so I'm all good lol.

Destiny/Zack0Wack0:


--- Quote from: Xalos on January 15, 2012, 01:48:40 AM ---getWorldBox isn't 1-to-1 scale, I know from experience.

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What exactly do you mean "not 1:1 scale"? What other scale is it in? It's only used to get the bounding box of the vehicle.

--- Quote from: Xalos on January 15, 2012, 01:48:40 AM ---Plus "behind" would be relative to the vehicle, so you should use getEyeVector instead of getForwardVector.

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They are the basically the same thing for vehicles. It already is relative to the vehicle, it uses getForwardVector to rotate the bounding box.

--- Quote from: Port on January 15, 2012, 02:46:21 AM ---getForwardVector() returns the normalized vector that the object is facing. It has nothing to do with positions.

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It doesn't return a position, but it has everything to do with positions.

Brian Smithers:


--- Quote from: Destiny/Zack0Wack0 on January 15, 2012, 06:16:59 AM ----snip-

--- End quote ---
Hmm. Didn't know that :o

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