| Off Topic > Games |
| Cube world (Too lazy to update so i put in links for forums) |
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| otto-san:
--- Quote from: Evar678 on July 03, 2013, 08:49:44 AM ---Anyway, on a side note, this game runs infinitely better than minecraft ever could, albeit it has many (many) more blocks. Why is that? Because this developer is smart and wrote it in C++, and not the monstrosity known as java. --- End quote --- C++ is generally faster than Java, but it isn't necessarily the issue here. It's just as likely--and possibly more so--that Minecraft is terribly optimized. ...also if you're referring to the voxel sprites, that's a bit different; those are basically a voxel engine's form of models. |
| Demian:
--- Quote from: Evar678 on July 03, 2013, 08:40:42 AM ---The demo is merely to see if you can run the game; It's just a title screen with some rotating terrain. According to wollay, if you can run this smoothly then you can run Cube World. https://s3.amazonaws.com/picroma/demo/CubeDemo.zip (link taken from http://picroma.com) --- End quote --- What's with the stuffty draw distance? I assume this is just to test the minimum requirements to run the game. It would be nice if they had a demo to really stress the system. |
| otto-san:
--- Quote from: Demian on July 03, 2013, 10:11:14 AM ---What's with the stuffty draw distance? I assume this is just to test the minimum requirements to run the game. It would be nice if they had a demo to really stress the system. --- End quote --- It looks like it increases overtime. |
| Doomonkey:
Something that you don't really see until you play the game. The draw distance sucks until you render areas over time. Areas you have already explored seem to render faster. When you enter a place you have not been in a while, it can be completely fogged out and when you walk into the fog it says "please wait." After a couple seconds of rendering that place you can walk about normally and see far away. Note: this could also just be because my processor sucks, so the system gives it time to catch up with me. It seems that if you stay near the edge of the fog, things will slowly render off into the distance. It seems the alpha testers did not have my problem. I also imagine that if someone hosts a server, the server will do all of this map data for the clients. |
| Katadeus:
--- Quote from: otto-san on July 03, 2013, 10:13:15 AM ---It looks like it increases overtime. --- End quote --- So it does It's so lovely looking |
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