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Vehicle Crashes Blockland?
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Wink:

--- Quote ---what exporter are you using?
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DTS Exporter .097 BETA or something



--- Quote ---Now, for collision. This has to be a low poly outline of your model, preferably just a cube. And in order for it to work you must make a new empty and name it Col0. Then parent your cube to Col0 and parent Col0 to shape.
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--- Quote ---Make sure you name your cube Col, I don't know why but the game will start complaining in the console that it needs to be named Col, or LosCol. It does no harm but people don't like having console spam in their console.
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Last 2 quotes are from Darkstar's tutorial, which is pinned. Demian, you say I must name the collision box Col0 when Darkstar says Col or LosCol. And I didn't even know about the layers.




Demian:

--- Quote from: Wink on January 16, 2012, 09:42:27 AM ---DTS Exporter .097 BETA or something

 
Last 2 quotes are from Darkstar's tutorial, which is pinned. Demian, you say I must name the collision box Col0 when Darkstar says Col or LosCol. And I didn't even know about the layers.

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Col0 works for me. I'm pretty sure you must have separate layers for the collision to work properly. I'm not sure if that is causing the crash though.
Greek2me:
Try using this exporter, it's the one on blockland.us:
http://blockland.us/files/Blender_DTloveporter_0964.zip
Racer:
The latest exporter requires you to use layers to specify what is collision and what is detail, it doesn't matter what you call it if your using this exporter.
Demian:

--- Quote from: Greek2me on January 16, 2012, 08:49:35 PM ---Try using this exporter, it's the one on blockland.us:
http://blockland.us/files/Blender_DTloveporter_0964.zip

--- End quote ---
And it's old as crap. This is the newest: http://mirror.dataorb.net/BlenderDTloveporter_097beta3.zip
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