Blockland Forums > General Discussion
Chao's StoneQuest RPG [Scripted] [Beta]
Chao:
--- Quote from: Brian Smithers on January 17, 2012, 07:09:11 AM ---Implant quests.
--- End quote ---
I'm already working on an awesome quest system.
It should be done soon.
Kill All:
hey chao, remember that forum you made? It's still there :P
Chao:
--- Quote from: Kill All on January 17, 2012, 10:05:50 AM ---hey chao, remember that forum you made? It's still there :P
--- End quote ---
Wow, it's been a long time since then...
On topic: the next thing I plan on doing is either the quest system or the GUI better. (but I'll most likely end up doing the quest system...)
Brian Smithers:
--- Quote from: Chao on January 17, 2012, 02:50:49 PM ---Wow, it's been a long time since then...
On topic: the next thing I plan on doing is either the quest system or the GUI better. (but I'll most likely end up doing the quest system...)
--- End quote ---
The most common fault of all the MedievalRPs and RPGs in Blockland is that they have no RPG Aspect.
Chopping/Mining Wood/Ore isn't an RPG. Look at Skyrim for example.
It's all quests. The thing that really helps good RPG's are AIs.
Quest Giving AIs, Shopping AIs. Defiantly Passive AI's, Passive AI's give off an environment comfortable for playing an RPG. They also can be fun to kill. Then if you have Passive AI's, you must include a type of crime system. Because then it just becomes a DM. Create a good Combat system, especially ranged. Use the recurve bow, since it's the best bow in blockland. (IMO)
Look at how other RPGs failed:
DRPG - Just like the rest of them
Wicked's MedievalRP - Just like the rest of them
Non Mod RPs - Mostly just like the rest of them
Just like the rest of them == Wood Cutting and Ore Mining with some crafting and or growing, thats it.
Please dont make this RPG just like the rest of them I would be disappointed. Include some fun things that no one ever does. Defiantly dont make it harvesting based.
Monsters are nice - though make them more powerful. You want to hold the user just enough from leveling, so he can enjoy his/her time trying to level up. One part of games is when you get so close to reaching that next level, but then something happens and you have to restart. It's what I think makes people keep coming back to play the game.
The RPG has to have a forest, a place where wild animals roam and other things, where you freely walk around and can hunt. Don't make hunger life threatening. Though make it required. Give them some sort of limit. Stamina, or something like that.
Good to see you're back Chao, I found you a nice coder. Though you have too many things going on, and i never get to talk to you :(
Anyway, all this is just my opinion.
I think I might poke at EternityRPG, get a nice quest system in that of ORPG doesn't get any farther.
:) Add me on RTB (8437)
Swagbot:
Derp this is just like Runescape.
Nothing new,
Rune Hailberd In Runescape
Crossbows In Runescape
Bronze, Rune, Mithril.
Just some Idea why not make tribes or something like villages.
I know its in Beta but giving some advice.
Mining animation?
Day night system
Rain, Snow, system
Now this would almost be impossible to make,
Earthquakes would make it cool
1/500 chance of it happening in your location.
And also, Is there town names?
Like Elwynn or Solitude, Whiterun, Winterhold (I know I got these of Skyrim but there Idea's except for the Elwynn one) Some parts be Snowy and a monster idea for snow plains.
SnowTroll. 250 HP
Icewolf 125 HP