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Chao's StoneQuest RPG [Scripted] [Beta]

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Chao:


--- Quote from: Boomerangdog on January 18, 2012, 03:23:42 PM ---Chao, what me and Honor are currently working on for DRPG is wild animal system, where an animal will spawn within a radius of you, but disappear if you get too far away. We were just going to use Phydeoux's animal pack, but I am going to ask him first if I can ever get contact with him.
Maybe you should add this idea to Stonequest. Wild animals always improve an RPG.

--- End quote ---
I never really thought about that before, but it seems like a good idea if I get the time.


--- Quote from: Brian Smithers on January 18, 2012, 03:12:03 PM ---Add me on RTB (8437)

--- End quote ---
Ok, i'll do that right now.

Yosher:

I love it.
But it's colorless. :U

RPGs aren't always supposed to be dark and gloomy wherever you go, however this whole map seems to be dark and gloomy. You should change the sky and ambient a bit.

Chao:


--- Quote from: Yosher on January 18, 2012, 05:35:30 PM ---I love it.
But it's colorless. :U

RPGs aren't always supposed to be dark and gloomy wherever you go, however this whole map seems to be dark and gloomy. You should change the sky and ambient a bit.

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Well, it used to not be dark, but I didn't want it to be all bright and happy, then I made it with black fog.  I want to make the map look better, so i'm going to work on that after I work on the script.

Boomerangdog:


--- Quote from: Chao on January 18, 2012, 08:14:07 PM ---Well, it used to not be dark, but I didn't want it to be all bright and happy, then I made it with black fog.  I want to make the map look better, so i'm going to work on that after I work on the script.

--- End quote ---
Make the fog blue/white. That isn't too happy, but not too gloomy either.

Katadeus:


--- Quote from: Chao on January 18, 2012, 02:59:58 PM ---Well, when I make NPCs, they are going to be scripted, not evented.  So, I don't really need any help with them unless you know how to script NPCs :P

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I am clueless when it comes to most scripting. A shopkeeper might be pretty easy to script though; on activation, it brings up a y/n open up shop gui, and then if yes, it brings up the actual gui, where you can click on an item to buy it.

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