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VCE not working properly
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tkepahama:
Okay, one time when I was just goofing around with VCE, it was acting strange...

When I did OnActivate >> client >> VCE_modvariable >> [score] >= [0]
OnVariableTrue >> cleint >> score add 1

And I clicked it multiple times, and it stayed at 1.

It also acted the same with player health.

OnActivate >> player >> VCE_modvariable >> [health] add [1]

and it acts like set, it sets the players health to one, when I do subract 1, it kills me.

No any problems?  I re-installed a couple times, and I don't have any add-ons but variables on, I removed the other add-ons where only the variables and the defaults were left, still the same.

I love VCE and if I can't use it then I will go insane.  :cookieMonster:
tkepahama:
NoEdit:  At the score part on the ifvariable, I meant to put >= 0.
colonial killer:
All I can tell you is this, Health and Score are not considered Variables, they are considered Values, therefore setting them or anything else completely clusterforgets [word of the day] them.
tkepahama:

--- Quote from: colonial killer on January 16, 2012, 05:13:19 PM ---All I can tell you is this, Health and Score are not considered Variables, they are considered Values, therefore setting them or anything else completely clusterforgets [word of the day] them.

--- End quote ---
They didn't work like that before anyways, I was just messing around and was kind of thinking to add something for it for the armor for my team's rpg.

But since this, it doesn't work.
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