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| Self Repeater |
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| Desktop:
--- Quote from: SirLancelot7 on January 16, 2012, 09:46:46 PM ---Is this a build? So like.. [0] OnActivate - Self - SpawnProjectile - Bullet - 0 10 0 [100] OnActivate - Self - SpawnProjectile - Bullet - 0 10 0 [200] OnActivate - Self - SpawnProjectile - Bullet - 0 10 0 [300] OnActivate - Self - SpawnProjectile - Bullet - 0 10 0 Or is it cooler than that? --- End quote --- One brick spawns a projectile. Projectile hits other brick. The first receiver brick sends projectile back at first brick. When one of the bricks get hit, a bullet comes out of the barrel of the gun. |
| Mr.Noßody:
So it never stops? Otherwise you made a simple event job into something more complicated.. |
| Conan:
--- Quote from: Desktop on January 16, 2012, 10:00:33 PM ---One brick spawns a projectile. Projectile hits other brick. The first receiver brick sends projectile back at first brick. When one of the bricks get hit, a bullet comes out of the barrel of the gun. --- End quote --- More efficiently done using relays... |
| Desktop:
--- Quote from: Mr.Noßody on January 16, 2012, 10:09:56 PM ---So it never stops? Otherwise you made a simple event job into something more complicated.. --- End quote --- It stops after 1 second if you set the projectile speed between the bricks to 200. If you set the projectile speed to a lower speed, maybe it will just keep going. I really do not know. |
| Conan:
--- Quote from: Desktop on January 16, 2012, 10:19:07 PM ---It stops after 1 second if you set the projectile speed between the bricks to 200. If you set the projectile speed to a lower speed, maybe it will just keep going. I really do not know. --- End quote --- You can do the exact same thing except with a reliable delay using relays. 0000 OnActivate > Self > fireRelay 1000 OnRelay > Self > fireRelay 0000 OnRelay > whatever |
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