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Self Repeater

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Desktop:


--- Quote from: SirLancelot7 on January 16, 2012, 09:46:46 PM ---Is this a build?

So like..

[0] OnActivate - Self - SpawnProjectile - Bullet - 0 10 0

[100] OnActivate - Self - SpawnProjectile - Bullet - 0 10 0

[200] OnActivate - Self - SpawnProjectile - Bullet - 0 10 0

[300] OnActivate - Self - SpawnProjectile - Bullet - 0 10 0

Or is it cooler than that?


--- End quote ---

One brick spawns a projectile. Projectile hits other brick. The first receiver brick sends projectile back at first brick.

When one of the bricks get hit, a bullet comes out of the barrel of the gun.

Mr.Noßody:

So it never stops?

Otherwise you made a simple event job into something more complicated..

Conan:


--- Quote from: Desktop on January 16, 2012, 10:00:33 PM ---One brick spawns a projectile. Projectile hits other brick. The first receiver brick sends projectile back at first brick.

When one of the bricks get hit, a bullet comes out of the barrel of the gun.

--- End quote ---
More efficiently done using relays...

Desktop:


--- Quote from: Mr.Noßody on January 16, 2012, 10:09:56 PM ---So it never stops?

Otherwise you made a simple event job into something more complicated..

--- End quote ---

It stops after 1 second if you set the projectile speed between the bricks to 200.

If you set the projectile speed to a lower speed, maybe it will just keep going.
I really do not know.

Conan:


--- Quote from: Desktop on January 16, 2012, 10:19:07 PM ---It stops after 1 second if you set the projectile speed between the bricks to 200.

If you set the projectile speed to a lower speed, maybe it will just keep going.
I really do not know.

--- End quote ---
You can do the exact same thing except with a reliable delay using relays.

0000 OnActivate > Self > fireRelay
1000 OnRelay > Self > fireRelay
0000 OnRelay > whatever

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