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| porting oot zelda maps into blockland |
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| mod-man:
okay, so through the course of today, i have managed to port zelda maps to blockland, using a number of roms and rom modding programs. as a test, i ported the courtyard. (the version after you've already visited zelda) : i did attempt to do something big, specifically the forest temple, but it crashed every time i tried to export it to a .dif. a lot of the temples are way to big to be ported, but something small like this, (70-x) or maybe the stairways to ganon (10-x) can be ported easily its pretty glitchy due to it being ripped directly from the rom, so if anyone wants to do this, you'd probably have to touch it up a bit, but that shouldn't be too hard. if any one wants to know how to do this, i dont mind posting instructions ;) i also want to thank the guys in this topic: http://forum.blockland.us/index.php?topic=182354.0 for helping me figure out how to export a .obj file to .map file |
| Mr.Noßody:
Oh my god... With more work, you could make an entire Hyrule map. Good god, you MUST do that. This is great! |
| Conan:
How many interiors would that take... |
| Mr.Noßody:
--- Quote from: Conan on January 16, 2012, 10:12:25 PM ---How many interiors would that take... --- End quote --- Don't care. |
| Conan:
--- Quote from: Mr.Noßody on January 16, 2012, 10:13:29 PM ---Don't care. --- End quote --- gsf new York gl hf at actually being able to play on the map. if you can, well, about 80% of the people on here won't. |
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