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porting oot zelda maps into blockland

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mod-man:

okay, so through the course of today, i have managed to port zelda maps to blockland, using a number of roms and rom modding programs.

as a test, i ported the courtyard. (the version after you've already visited zelda) :





i did attempt to do something big, specifically the forest temple, but it crashed every time i tried to export it to a .dif. a lot of the temples are way to big to be ported, but something small like this, (70-x) or maybe the stairways to ganon (10-x) can be ported easily

its pretty glitchy due to it being ripped directly from the rom, so if anyone wants to do this, you'd probably have to touch it up a bit, but that shouldn't be too hard. if any one wants  to know how to do this, i dont mind posting instructions ;)

i also want to thank the guys in this topic: http://forum.blockland.us/index.php?topic=182354.0  for helping me figure out how to export a .obj file to .map file

Mr.Noßody:

Oh my god...

With more work, you could make an entire Hyrule map.
Good god, you MUST do that.
This is great!

Conan:

How many interiors would that take...

Mr.Noßody:


--- Quote from: Conan on January 16, 2012, 10:12:25 PM ---How many interiors would that take...

--- End quote ---

Don't care.

Conan:


--- Quote from: Mr.Noßody on January 16, 2012, 10:13:29 PM ---Don't care.

--- End quote ---
gsf new York

gl hf at actually being able to play on the map. if you can, well, about 80% of the people on here won't.

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