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| porting oot zelda maps into blockland |
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| Nasoa:
He misunderstood you, the collision would kill itself many times over as a .dts. And there would be no lighting. |
| bangbang:
Bump |
| Barnabas:
--- Quote from: Nasoa on January 17, 2012, 04:28:35 PM ---It will be hard, and the problem is blender to constructor does not work well at all, you can have no convex shapes. The textures probably won't work as alot are most likely mapped, and those missing faces and broken ones can't be fixed easily. Good luck though. --- End quote --- Didn't you mean "no concave shapes"? Also, good luck with this mod-man! |
| Nasoa:
--- Quote from: Barnabas on January 18, 2012, 10:47:36 AM ---Didn't you mean "no concave shapes"? Also, good luck with this mod-man! --- End quote --- yes, that's what i meant |
| mod-man:
--- Quote from: Nasoa on January 17, 2012, 08:27:06 PM ---the collision would kill itself many times over as a .dts. And there would be no lighting. --- End quote --- why exactly would this happen? |
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