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porting oot zelda maps into blockland
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Firecycle:

--- Quote from: Conan on January 16, 2012, 10:17:35 PM ---gsf new York

gl hf at actually being able to play on the map. if you can, well, about 80% of the people on here won't.

--- End quote ---

Also, make sure it's aligned to the Brick Grid.
mod-man:
well the reason GSF makes his maps so big but still playable is because they're all simple shapes, zelda maps are made with triangles. a lot of triangles. the entire zelda world would be extremely laggy.
Conan:

--- Quote from: mod-man on January 16, 2012, 10:28:19 PM ---well the reason GSF makes his maps so big but still playable is because they're all simple shapes, zelda maps are made with triangles. a lot of triangles. the entire zelda world would be extremely laggy.

--- End quote ---
just like I thought

oh well
mod-man:

--- Quote from: Conan on January 16, 2012, 10:29:19 PM ---just like I thought

oh well

--- End quote ---
there might actually be a way around that, if theres a way to join all the faces together when everything selected then there could possibly be a zelda overworld  :cookieMonster:

EDIT: aw poop, i managed to get hyrule field converted to a .dif file but the interior is invisible. well maybe i can fix it by making it bigger cause that model is god awfully small
PowerDag:
Nice. Gonna texture it?
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