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How do I properly set up a sound so it plays?

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Jubel:

I was able to find a sound file I've wanted for ages, and I was able to correctly package it and whatnot. The add-on loads fine, no errors, nothing.
However when I try to use the sound in game, it doesn't seem to play.
I'm not entirely sure why, but I guessed I missed an important thing.

What are some certain properties that need to be help by the sound, such as bitrate, hertz, or if it needs to be mono/stereo.

Jubel:

Here's the file if anyone wants to check it. I have no idea what's wrong with it.

Demian:

I doubt there's anything wrong with the sound file itself. This all you need in the server.cs.


--- Code: ---datablock AudioProfile(MySound)
{
filename = "./MySound.wav";
description = AudioClosest3d;
preload = false;
};
--- End code ---


otto-san:

Pretty sure it has to be mono.

Jubel:


--- Quote from: Demian on January 18, 2012, 10:06:33 AM ---I doubt there's anything wrong with the sound file itself. This all you need in the server.cs.


--- Code: ---datablock AudioProfile(MySound)
{
filename = "./MySound.wav";
description = AudioClosest3d;
preload = false;
};
--- End code ---

--- End quote ---
I just found my issue then.
I had the sound in brackets saying AlarmLoud instead of LoudAlarm.
Thanks a lot. <3

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