Author Topic: Checking A Clients Name Without A Var  (Read 469 times)

How do you check a clients name without the variable?

If you don't have the client stored in some way, how could you possibly access their name? How would the game know what client you are talking about?



If you mean client-sided, you should really use search more often. Anyway, $Pref::Player::NetName.

If you mean client-sided, you should really use search more often. Anyway, $Pref::Player::NetName.
I know this.

I need to find the player who chat's name with function NMH_Type::Send(%this)

..

Are you sleepy or something? I just said how.
$Pref::Player::NetName

..

Are you sleepy or something? I just said how.
But that is only the clients name not the client who said the message's name.

NMH_Type::Send(%this) is only called for yourself, nobody else.

NMH_Type::Send(%this) is only called for yourself, nobody else.
Cool! *Locked*