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Tribes: Ascend [Closed Beta] - VGS is all you need
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ChexGuy331:

--- Quote from: Marcem on January 20, 2012, 11:14:54 PM ---Are you kidding?  They're all very good about skiing.  Are you just saying "OLD IS BETTER BECAUSE IT'S OLD" again?

--- End quote ---

Skiing. That's exactly the problem. There's no incentive to jet because of the focus on skiing, not to mention the stupidly slow energy recharge that is much slower than the other Tribes games. There are a metric forgetton of low hills, but a negligible amount of high hills.

Also that second comment is just stupid.
Marcem:

--- Quote from: ChexGuy331 on January 20, 2012, 11:46:30 PM ---Skiing. That's exactly the problem. There's no incentive to jet because of the focus on skiing, not to mention the stupidly slow energy recharge that is much slower than the other Tribes games. There are a metric forgetton of low hills, but a negligible amount of high hills.
--- End quote ---
What would high hills do other than ruin skiing?  There is a large amount of jetting already in game, mostly for dropping onto those small hills for speed.  Use your creativity.

--- Quote from: ChexGuy331 on January 20, 2012, 11:46:30 PM ---Also that second comment is just stupid.

--- End quote ---
Every single complaint about any fps you have references a classic fps like half life or quake.
Saber15:

--- Quote from: Marcem on January 21, 2012, 12:00:07 AM ---What would high hills do other than ruin skiing?  There is a large amount of jetting already in game, mostly for dropping onto those small hills for speed.  Use your creativity.

--- End quote ---

well he's got a point - ascend has almost no real "mountains" or large hills like tribes 2 had. they were great for building up enormous amounts of speed, or ramping up high into the air. most of the levels are really flat with small hills.


--- Quote from: stuntman021 on January 20, 2012, 10:24:14 PM ---it makes the game not based on skill, and instead based on numbers. if you want a number based game play an mmo. when i fire up a game with tribes in the name, i expect to find a game based only on skill and not how much you've poopsocked

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it's painfully obvious that you've never played the game, because the stat bonuses are tiny and the game is still 90% skill 10% pure luck, like it was in tribes 2.


hnngh look at all those stat bonuses and random dice rolls, this game is ruined FOREVER.



--- Quote from: Toasty_Enginner on January 20, 2012, 11:16:01 PM ---graphics style reminds me of UT3, and blood eagles kick ass btw

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it runs on the same engine as ut3.
Marcem:

--- Quote from: Saber15 on January 21, 2012, 12:02:00 AM ---well he's got a point - ascend has almost no real "mountains" or large hills like tribes 2 had. they were great for building up enormous amounts of speed, or ramping up high into the air. most of the levels are really flat with small hills.

--- End quote ---
this is where jets come into play.  Use them to propel yourself high, then drop into a bank. 

Also holy stuff why doesn't anyone good play on Blood Eagle?
Saber15:

--- Quote from: Marcem on January 21, 2012, 12:04:39 AM ---this is where jets come into play.  Use them to propel yourself high, then drop into a bank. 

--- End quote ---
it's not just the speed bonuses that mountains provide, though. they dramatically effect the flow of the map, and how players move around.
http://www.youtube.com/watch?v=cO0D1r-Cp10&list=UUzqjpNfXv5DiTdaa9ALS76g&index=18&feature=plcp

the hills in that video are larger than the mountains on katabatic. i use them to force the tank to loose speed or risk damage.


--- Quote from: Marcem on January 21, 2012, 12:04:39 AM ---
Also holy stuff why doesn't anyone good play on Blood Eagle?

--- End quote ---

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