Author Topic: Giving variables/Variable Inventory  (Read 373 times)

Variable inventory would show certain variables to show up in a GUI. These can be defined by RTB Prefs or editing a text file. They would use an icon included default in the game or in the add-on. You can also trade some variables, which is also defined by RTB Prefs/Text file. Example:


So outputting VCE variables to a GUI?
Good, I guess.

It wouldn't hardly be as useful as a hardcoded GUI though.

So outputting VCE variables to a GUI?
Good, I guess.

It wouldn't hardly be as useful as a hardcoded GUI though.

The GUI would have to be hard-coded, anyway.

The GUI would have to be hard-coded, anyway.
I actually meant a GUI made specifically for a particular purpose, which in turn allows for features and optimizations to the GUI for that purpose.

This here would be like having a scoreboard to keep track of numbers.

This would require a client a sided mod for the GUI.

This would require a client a sided mod for the GUI.
That should be ok... woot bump