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| Blockland Crashes Whenever A Brick Is Spawned |
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| Kumori42:
//-------------------------- 1/22/2012 -- 19:48:54 ----- Processor Init: Intel Itanium 2, ~1.95 Ghz (timed at roughly 1.97 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Syntax error in input. Blockland v20 build 1511 Module Directory: C:/Documents and Settings/Spencer/My Documents/Blockland Profile Path: C:/Documents and Settings/Spencer/My Documents/Blockland Total Ram: 511 MB OS: Windows XP Home Edition Service Pack 3 (build 2600) --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server -------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client -------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 800 600 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 26 maxWindowWidth = 1018 maxWindowHeight = 736 Setting screen mode to 800x600x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync showing window setting forground window setting window focus done with OpenGLDevice::setScreenMode OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 3) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 GL_ARB_vertex_buffer_object OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: RADEON 7000 DDR x86/SSE2 Version: 1.3.1062 WinXP Release OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 3) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 GL_ARB_vertex_buffer_object Video::setDevice - activate call done Video::setDevice - resetting canvas OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor Loading compiled script base/client/ui/allClientGuis.gui. Executing config/client/config.cs. --------- Loading Client Add-Ons --------- Binding server port to default IP UDP initialized on port 3483 Executing config/server/ADD_ON_LIST.cs. Engine initialized... Authentication: SUCCESS Destroying NET Server Exporting server prefs... Starting Single Player Server Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 0 trying next port. Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 1 trying next port. Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 2 trying next port. Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 3 trying next port. Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 4 trying next port. Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 5 trying next port. Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 6 trying next port. Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 7 trying next port. Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 8 trying next port. Binding server port to default IP Unable to initialize UDP - error 5 Port init failed on port 9 trying next port. Loading compiled script base/server/scripts/DamageTypes.cs. Loading compiled script base/server/scripts/allGameScripts.cs. ... Shape with old version. --------- Updating Add-On List --------- Executing config/server/ADD_ON_LIST.cs. Checking Add-On Weapon_Sword Checking Add-On Weapon_Spear Checking Add-On Weapon_Rocket_Launcher Checking Add-On Weapon_Push_Broom Checking Add-On Weapon_Horse_Ray Checking Add-On Weapon_Guns_Akimbo Checking Add-On Weapon_Gun Checking Add-On Weapon_Bow Checking Add-On Vehicle_Tank Checking Add-On Vehicle_Rowboat Checking Add-On Vehicle_Pirate_Cannon Checking Add-On Vehicle_Magic_Carpet Checking Add-On Vehicle_Jeep Checking Add-On Vehicle_Horse Checking Add-On Vehicle_Flying_Wheeled_Jeep Checking Add-On Vehicle_Ball Checking Add-On Sound_Synth4 Checking Add-On Sound_Phone Checking Add-On Sound_Beeps Checking Add-On Script_Player_Persistence Checking Add-On Script_ClearSpam Checking Add-On Projectile_Radio_Wave Checking Add-On Projectile_Pong Checking Add-On Projectile_Pinball Checking Add-On Projectile_GravityRocket Checking Add-On Print_Letters_Default Checking Add-On Print_2x2r_Monitor3 Checking Add-On Print_2x2r_Default Checking Add-On Print_2x2f_Default Checking Add-On Print_1x2f_Default Checking Add-On Print_1x2f_BLPRemote Checking Add-On Player_Quake Checking Add-On Player_No_Jet Checking Add-On Player_Leap_Jet Checking Add-On Player_Jump_Jet Checking Add-On Player_Fuel_Jet Checking Add-On Particle_Tools Checking Add-On Particle_Player Checking Add-On Particle_Grass Checking Add-On Particle_FX_Cans Checking Add-On Particle_Basic Checking Add-On Light_Basic Checking Add-On Light_Animated Checking Add-On Item_Skis Checking Add-On Item_Key Checking Add-On Emote_Love Checking Add-On Emote_Hate Checking Add-On Emote_Confusion Checking Add-On Emote_Alarm Checking Add-On Brick_V15 Checking Add-On Brick_Treasure_Chest Checking Add-On Brick_Teledoor Checking Add-On Brick_Large_Cubes Checking Add-On Brick_Halloween Checking Add-On Brick_Christmas_Tree Checking Add-On Brick_Checkpoint Checking Add-On Brick_Arch --------- Loading Add-Ons --------- Executing config/server/musicList.cs. Datablock Report: Base: 421 Paint: 252 Add-Ons: 0 Music: 0 Total: 673 *** LOADING MISSION: Add-Ons/Map_Bedroom/bedroom.mis *** Stage 1 load Mission Name: Bedroom Mission SaveName: Bedroom Mission Description: *** Stage 2 load Executing Add-Ons/Map_Bedroom/bedroom.mis. *** Mission loaded Regenerating file manifest Got 677 items in manifest, 0 files hashed Got connect request from IPX:00000000:000000000000:0 lan name = Blockhead Connection established Connected successfully, killing other pending connections AUTHCHECK: Blockhead = LAN client -> LAN server, loading CADD: 6057 local +- bl_id = 999999 +- no auto admin *** Sending mission load to client: Add-Ons/Map_Bedroom/bedroom.mis Binding server port to default IP UDP initialized on port 30495 Binding server port to default IP UDP initialized on port 62095 Binding server port to default IP UDP initialized on port 53720 Binding server port to default IP UDP initialized on port 48552 Binding server port to default IP UDP initialized on port 37272 Binding server port to default IP UDP initialized on port 2713 Binding server port to default IP UDP initialized on port 20132 Binding server port to default IP UDP initialized on port 43972 Binding server port to default IP UDP initialized on port 39945 Binding server port to default IP UDP initialized on port 55762 *** New Mission: Add-Ons/Map_Bedroom/bedroom.mis *** Phase 1: Download Datablocks & Targets Received manifest and requested 460 blobs. (217 duplicates removed) Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' CDN Download finished *** Phase 2: Download Ghost Objects *** Phase 3: Mission Lighting Successfully loaded mission lighting file: 'Add-Ons/Map_Bedroom/bedroom_ce7dd2f0.ml' Mission lighting done Blockhead spawned. Console trace is on. Entering EM_AdminMenu::onMouseEnter(5078) Leaving EM_AdminMenu::onMouseEnter() - return Entering EM_SaveBricks::onMouseEnter(5073) Leaving EM_SaveBricks::onMouseEnter() - return Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, escapeMenu) Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas) Entering cursorOff() Leaving cursorOff() - return Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas) Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return Leaving [CanvasCursor]GuiCanvas::checkCursor() - return Leaving [CanvasCursor]GuiCanvas::popDialog() - return Entering GameConnection::setLagIcon(6056, true) Leaving GameConnection::setLagIcon() - return Entering GameConnection::setLagIcon(6056, false) Leaving GameConnection::setLagIcon() - return Entering mouseFire(1) Leaving mouseFire() - return 1 Entering Armor::onTrigger(44, 6952, 0, 1) Leaving Armor::onTrigger() - return 6952 Entering WeaponImage::onFire(199, 6952, 0) Entering posFromRaycast(6031 77.2439 -81.7556 286.312 0 0 1) Leaving posFromRaycast() - return 77.2439 -81.7556 286.312 Entering Projectile::onAdd(7089) Leaving Projectile::onAdd() - return 76.6871 -83.8008 288.469 Leaving WeaponImage::onFire() - return 7089 Entering brickDeployProjectile::OnCollision(198, 7089, 6031, 1, 77.243919 -81.755569 286.312012, 0.000000 0.000000 1.000000) Entering getAngleIDFromPlayer(6952) Leaving getAngleIDFromPlayer() - return 1 Entering getAngleIDFromPlayer(6952) Leaving getAngleIDFromPlayer() - return 1 Leaving brickDeployProjectile::OnCollision() - return Entering ProjectileData::onExplode(198, 7089, 77.243919 -81.755569 286.322021) Entering getBL_IDFromObject(7089) Entering getBrickGroupFromObject(7089) Leaving getBrickGroupFromObject() - return 6059 Leaving getBL_IDFromObject() - return 999999 Leaving ProjectileData::onExplode() - return brickDeployExplosion Entering mouseFire(0) Leaving mouseFire() - return 0 Entering Armor::onTrigger(44, 6952, 0, 0) Leaving Armor::onTrigger() - return 6952 Entering plantBrick(1) Leaving plantBrick() - return Entering ServerCmdPlantBrick(6057) Entering fxDTSBrick::onAdd(7095) Leaving fxDTSBrick::onAdd() - return Entering fxDTSBrick::onColorChange(7095) Entering fxDTSBrickData::onColorChange(201, 7095) Leaving fxDTSBrickData::onColorChange() - return 201 Leaving fxDTSBrick::onColorChange() - return 201 Entering fxDTSBrick::onPlant(7095) Leaving fxDTSBrick::onPlant() - return Entering QueueSO::push(6950, 7095^PLANT) Leaving QueueSO::push() - return 6950 Entering fxDTSBrick::TrustCheckFinished(7095) Leaving fxDTSBrick::TrustCheckFinished() - return Leaving ServerCmdPlantBrick() - return 7095 Entering plantBrick(0) Leaving plantBrick() - return 0 Entering repeatBrickPlant(1) |
| Night Fox:
and it just stops there? I feel like there should be more, shouldn't it say something about the game closing? |
| pecon98:
Wow, that is strange. This looks like an issue Badspot would look into. |
| Lugnut:
--- Quote from: Night Fox on January 23, 2012, 12:37:33 AM ---and it just stops there? I feel like there should be more, shouldn't it say something about the game closing? --- End quote --- theres a character limit on forum posts dummy up there forgot to ATTACH his log |
| Kumori42:
Here it is. |
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