Blockland Forums > General Discussion

I can't find out what's wrong with this event.

Pages: (1/3) > >>

Dante77:

so i have 18 vehicle spawns and other buttons. each of the buttons changes the type of bot. what i want to do is that every time i hit a button, all of the buttons disappear until all of the bots are dead.

on the spawn bricks i have these events

onbotspawn > self > modvariable > minigame > alive > set > 0

onbotkilled > self > modvariable > minigame > alive > add > 1

onvariableupdate > self > ifvariable > [<var:minigame:alive>]  >=  [18] 5 5

onvariabletrue > named brick: buttons > setproperties > [X] [X] [X]


and on the buttons:

(bot events go here)

onactivate > named brick: buttons > setproperties > [  ] [  ] [  ]


ive tried many things but the buttons won't appear again.


I-have-not:

ya, I can't understand this, either!

Lugnut:

WHY THE forget DOES EVERYONE USE THAT loving SET PROPERTIES COMMAND FOR DISSAPEAR
SERIOUSLY
disappear [-1] VANISH
disappear [0] APPEAR

I honestly don't know how onVariableUpdate works. I would suggest an event on every brick, 'onbotspawn' that checks the value of the alive variable.

Dante77:


--- Quote from: Lugnut1206 on January 22, 2012, 08:04:58 PM ---WHY THE forget DOES EVERYONE USE THAT loving SET PROPERTIES COMMAND FOR DISSAPEAR
SERIOUSLY
disappear [-1] VANISH
disappear [0] APPEAR

--- End quote ---

sry i didn't know you could do that

the variableupdate is triggered when a variable changes.

I-have-not:


--- Quote from: Lugnut1206 on January 22, 2012, 08:04:58 PM ---WHY THE forget DOES EVERYONE USE THAT loving SET PROPERTIES COMMAND FOR DISSAPEAR
SERIOUSLY
disappear [-1] VANISH
disappear [0] APPEAR

I honestly don't know how onVariableUpdate works. I would suggest an event on every brick, 'onbotspawn' that checks the value of the alive variable.

--- End quote ---
some reason that didn't work

Pages: (1/3) > >>

Go to full version