Blockland Forums > General Discussion
I can't find out what's wrong with this event.
Dante77:
so i have 18 vehicle spawns and other buttons. each of the buttons changes the type of bot. what i want to do is that every time i hit a button, all of the buttons disappear until all of the bots are dead.
on the spawn bricks i have these events
onbotspawn > self > modvariable > minigame > alive > set > 0
onbotkilled > self > modvariable > minigame > alive > add > 1
onvariableupdate > self > ifvariable > [<var:minigame:alive>] >= [18] 5 5
onvariabletrue > named brick: buttons > setproperties > [X] [X] [X]
and on the buttons:
(bot events go here)
onactivate > named brick: buttons > setproperties > [ ] [ ] [ ]
ive tried many things but the buttons won't appear again.
I-have-not:
ya, I can't understand this, either!
Lugnut:
WHY THE forget DOES EVERYONE USE THAT loving SET PROPERTIES COMMAND FOR DISSAPEAR
SERIOUSLY
disappear [-1] VANISH
disappear [0] APPEAR
I honestly don't know how onVariableUpdate works. I would suggest an event on every brick, 'onbotspawn' that checks the value of the alive variable.
Dante77:
--- Quote from: Lugnut1206 on January 22, 2012, 08:04:58 PM ---WHY THE forget DOES EVERYONE USE THAT loving SET PROPERTIES COMMAND FOR DISSAPEAR
SERIOUSLY
disappear [-1] VANISH
disappear [0] APPEAR
--- End quote ---
sry i didn't know you could do that
the variableupdate is triggered when a variable changes.
I-have-not:
--- Quote from: Lugnut1206 on January 22, 2012, 08:04:58 PM ---WHY THE forget DOES EVERYONE USE THAT loving SET PROPERTIES COMMAND FOR DISSAPEAR
SERIOUSLY
disappear [-1] VANISH
disappear [0] APPEAR
I honestly don't know how onVariableUpdate works. I would suggest an event on every brick, 'onbotspawn' that checks the value of the alive variable.
--- End quote ---
some reason that didn't work