Poll

Blockosuit add-on: Mode switching

Light key to toggle through modes.
11 (45.8%)
ClearGhostBrick to toggle through modes.
8 (33.3%)
Press ghost brick move button to change mode.
3 (12.5%)
Press light key to get temporary mode switch inventory.
2 (8.3%)

Total Members Voted: 24

Author Topic: Lordician's Add-ons (HeightControl progress! :O)  (Read 5389 times)

:o
Looks nice, I'll probably be using some of these.

@ Guided Rocket Launcher:

WHY DO U RELEASE/POST MAS RELATED CONTENT BEFORE IT IS FINISHED?   >:C

The guided Rocket Launcher was allready prereleased in a suggestions topic.
And if i am correct it was with your approval.
I should have asked you if i could link it here too though, sorry.
Want me to remove it?

Naa, it's fine. Leave it up there.

Naa, it's fine. Leave it up there.
Okay. :P

Also, i have been thinking about the Blockosuit add-on.
A better way to change modes.
Now you have to press light key to scroll through modes one by one.
Client sided stuff (try to avoid): Keybinds, Server commands, GUI's.
Ideas:
- Press light key to switch to temporary mode switch inventory (full of items to switch to another mode, after which you get your normal inventory back)
- Press clearghostbrick to toggle through modes (well isn't there a possibility to use all of the brick move buttons? Because there are around 4 modes....) (Thanks Gravity Cat :D)

So what do you guys think?
Temporary inventory or ghost brick move buttons?

I sort of like the temporary inventory thing, I'd assume it would still work in minigames that don't allow building?

I sort of like the temporary inventory thing, I'd assume it would still work in minigames that don't allow building?
Both would work within any minigame.

Interesting poll results so far.

Bump with more stuff!
Gamemode_zombie (stripped edition)
Description:
A stripped down version of Gamemode_zombie.
Removed:
- Gascans
- Ammosystem
- Healthlocker and ammocrate
etc.
Only stuff left is the zombies, Ai and the director stuff.
How to use:
As usual, but without some stuff. :P
State:
Going to improve some stuff, make the removed stuff stand alone add-ons.
Wanted to do this since i released zombiemodeplus.
Now is the time to throw suggestions at me and see what sticks.
Stripped down gamemode_zombie as part 1 of my 5, no wait, 4 part plan.
No more old stupid ammo system sillyness anymore too! :D

:O
So much awesome.

The main thing I suggest is modifying friendly AI so they work with TDM/Slayer:

Spawning a friendly AI on a team vehicle spawn would cause that AI to only consider members of it's team spawn as allies. Would be excellent for permanent base turrets.


I'll think up more, no worries. C:<

EDIT: Also, you should put this link on the OP: http://forum.blockland.us/index.php?topic=157590.0
« Last Edit: February 15, 2012, 05:56:27 PM by ArmyUnit »

:O
So much awesome.

The main thing I suggest is modifying friendly AI so they work with TDM/Slayer:
Planned
Spawning a friendly AI on a team vehicle spawn would cause that AI to only consider members of it's team spawn as allies. Would be excellent for permanent base turrets.
Indeed, exactly as i thought, or well, close enough.

I'll think up more, no worries. C:<
Oh dear... :P
EDIT: Also, you should put this link on the OP: http://forum.blockland.us/index.php?topic=157590.0
Good idea, done that. Topic is too old to edit though.
Thanks, answers in bold. :3

Well that was much faster and better then i could think of.
Removed Use-Key prototype from WIP add-ons.

I will write an extension add-on for the new Use-Key add-on of Port with the stuff i was planning. :)


Oh god finally!
I finally found how i should do the non-static up and down movement for the HC mod. :D

I will roll out a test version soon on mediafire which can be used to adjust the vehicles, which use the mod, so that they work properly with this new addition.

But yeah.
That was ze sound of progress.
Sweet slow ass progress...

Oh god finally!
I finally found how i should do the non-static up and down movement for the HC mod. :D

I will roll out a test version soon on mediafire which can be used to adjust the vehicles, which use the mod, so that they work properly with this new addition.

But yeah.
That was ze sound of progress.
Sweet slow ass progress...
Hc=headcrab? We could really use one...