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| BlokHeads |
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| Brian Smithers:
Holy stuff I love this game :cookieMonster: What I'm making a gamemode, called BlokHeads. It's a bit like Zombies, but loving better. If any of you have played the ever so addicting game Bloxhead, you'd understand that I am going to make it EXACTLY like the game. So, this is how stuff gonna role: Plans: Guns - Duh. Ammo, zombies drop them on death (1/8 chance) Ammo - Limited, pickable from boxes Zombies - Follow you dumbly. Like the game. Slow. Devils - Coin Flipped per round, decides whether or not a devil comes in. Fast + Lots of health, shoots fire out of mouth. Maps - Self explanatory The Smith - I couldn't figure up a name, it's like a director (ZAPT), where it make sures the gameplay is fast paced and exciting. 50 + zombies must be on playing field at all times. It also adds zombies by 8's. Playertype - Third Person Only Progress: Guns - 0% - I hate making guns ._., anyone care to help? Ammo - 0% - Requires Guns Zombies - 40% - Working on the spawning and the finding Devils - 0% - Requiers Zombies to be atleast 90% (Beta) Maps - 100% - Rotating Map System is complete I think. Instructions for making maps below. The Smith - 10% - I'm working on Zombies first Playertype - 100% - on RTB. Helpers: Brian Smith - All the Coding except anyone who wants to do the weapons :)? Making Maps: 1 - Make it open, very, very, open 2 - Make it a very low brick count 3 - Make the Zombie Spawns invisible, no collision, no raycasting, and name them ZombieSpawns 4 - Nothing covering top or covering bottom, (like don't build it on a baseplate) 5 - Include Spawn Points (Duh) 6 - Orginial Please 7 - Create a thumbnail ( [ img width = 70 ] ) Thats all. Comment, make suggestions, and post avatars on what the zombies should like like. :) |
| Brian Smithers:
Just finished a 20 line method of finding players to hunt down for zombies. It tries 3 things. 1 - Player Infront of Zombie 2 - Player within radius 3 - Player in existance If none, it will delete itself, and the round will be over, the map will be switched, and the round then will begin again :). |
| Mr.jacksaunt:
Not to sound like boltser or anything, but I doubt this will ever be completed. Although it would be fun to do a map, I'll do that tomarrow. |
| otto-san:
neat! |
| Brian Smithers:
--- Quote from: Mr.jacksaunt on January 24, 2012, 09:55:34 PM ---Not to sound like boltser or anything, but I doubt this will ever be completed. Although it would be fun to do a map, I'll do that tomarrow. --- End quote --- Explain the 1,000 lines of TheSmith :) It's getting done, don't worry. I just finished the function thats collects spawns from saves. :) |
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