| Blockland Forums > Modification Help |
| GUI Question |
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| Fluff-is-back:
--- Quote from: Mapster on January 27, 2012, 08:06:19 PM ---Automatic as in, when the connect to the server it happens on its own. --- End quote --- the most commonly used one is gameConnection::autoAdminCheck(%client) This is called just after a player connects to the server, so in your case would be used like this: Server-sided --- Code: ---function gameConnection::autoAdminCheck(%client) { parent::autoAdminCheck(%client); //We parent + package this so we don't overwrite the function commandToClient(%client, 'GivingData', "Whatever needs to be sent"); } --- End code --- And client-sided, as Nexus said --- Code: ---function clientCmdGivingData(%data) { // do stuff with data } --- End code --- |
| Greek2me:
You need to return the parent when using autoAdminCheck: --- Code: ---function GameConnection::autoAdminCheck(%client) { commandToClient(%client, 'GivingData', "Whatever needs to be sent"); return parent::autoAdminCheck(%client); //We parent + package this so we don't overwrite the function } --- End code --- |
| Mapster:
Alright that makes sense, I still need to know how a VCE Variable value is displayed in a GUI. As in what would I add to my GUI itself so that the variable value can be shown in some text. |
| jes00:
--- Quote from: Mapster on January 28, 2012, 11:37:29 AM ---Alright that makes sense, I still need to know how a VCE Variable value is displayed in a GUI. As in what would I add to my GUI itself so that the variable value can be shown in some text. --- End quote --- I think that would be --- Code: ---CONTROL_NAME.setText(%client.brickGroup.varGroup.getVariable("CLIENT, SELF, OR PLAYER","VAR_NAME",%client)); --- End code --- |
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