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Using multiple raycasts with the same weapon image?

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FrogFreak:

 Would anyone know how to use two or more raycasts with the same weapon image? Basically, I'm looking into a laser pointer on a weapon but have been having issues, so I thought of using two raycasts to do the job of pointing then also actually firing the weapon.

CityRPG:

Raycasts are 100% script. You could do hundreds in one function if you want. The way that raycast sniper rifles work is by using multiple 100 distance raycasts to ensure accuracy.

FrogFreak:

I've look at a script that used a raycast, but I didn't see anything in the fire function that hinted to using a specific raycast.

CityRPG:

Look for a Support_Raycast.cs in the file. Most raycasting weapons use what I called the "Spacecasting" system which was developed by SpaceGuy and tweaked by yours truly.

FrogFreak:

Alright, I'll check into that.

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