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Author Topic: [SEMI-50x40] TRILOS IV - SPACE? YOU TELL ME [ACT 1]  (Read 45144 times)

Restrain her in the least risky and most effective way possible.
well we have grapple ropes, but she broke free of the one we used to tie her to the ship
we could call in an SDC or two with a heavy duty incapacitation weapon
or we could keep shooting her

well we have grapple ropes, but she broke free of the one we used to tie her to the ship
we could call in an SDC or two with a heavy duty incapacitation weapon
or we could keep shooting her

Keep shooting her while calling in an SDC, and beforehand, go like, tie her with a rope or something.

well the ropes didn't work last time
updating later or tomorrow


Das est meh.
Could I post a few tracks I like/think are fitting?

updating now because comr4de's server went down for some reason



You have Stojanow call for an SDC while you keep firing at DCB.

>CRCD TARGET: DCB
>ROLL RESULT: 3

You graze the side of her leg. It doesn't so that much, but you suppose it's enough to hold her off until an SDC comes in.

And they come in a lot quicker than you thought. Two SDCs, Xeron and another one that you forget the name of, come in with their incapacitation weapons. While SDCs don't really attack organics much, seeing as how they're SHIP destroyers, they don't really have any actually guns for attacking living beings. However, an incapacitation weapon works just fine.

>XERON TARGET: DCB
>ROLL RESULT: 6
>DCB EVASION ROLL: 4
>ROLL RESULT 2: 3
>ROLL RESULT 3: 2
>ROLL RESULT 4: 2

Xeron fires off 4 slow but powerful shots. Unfortunately, all of them miss/get dodged. The hangar fire has gotten much worse by now, but the fight continues on.

>DCB TARGET: SDC-X
>ROLL RESULT: 1

DCB makes a shameful shot towards Xeron. It seems that you've worn her down to the point where she just can't function well.

>OTHER SDC TARGET: DCB
>ROLL RESULT1: 5
>ROLL RESULT2: 4
>ROLL RESULT3: 3
>ROLL RESULT4: 5

The other SDC fires of 4 near-perfect shots, and DCB collapses to the ground. The SDCs shift modes and begin working on putting out the fire.

Well, DCB and Navaro are incapacitated, but you think you can hear a medical team on it's way. Xeron approaches you after he's put the fire out and hands you something.

"It's... a PDA?"

"Yeah, it'll hold Navaro until they either construct him a new body or repair his current one," Xeron explains.

"Well then." You press the 'activate' button, and some hologram-ish version of Navaro stands next to you. He looks at himself, seeming confused.

"How the hell did I get in this?" he asks, pointing to the strange black suit.

"Don't ask me," you reply, shrugging. Then looking at Xeron, "How long do you think it'll be until he's ready to go back on missions?"

"He's ready right now. Even with being stuck in the PDA, he's perfectly able to go into combat," Xeron answers, grinning.

"Huh." You look Navaro up and down. Come to think of it, he does look just fine. "Well then," you say, folding your arms. "Of course, we're not going out on mission right away." You glance past Navaro towards Stojanow, who's still holding his injured shoulder. "Stojanow, go get that fixed before you kill us all," you order, even if it's a bit jokingly.

He gives a little smile and follows the recently-arrived medical crew as they take Navaro's actual body. You can hear the Navaro standing next to you give a little shudder, and you don't blame him.

"Just wait until Themeron hears about this," he groans.

"I bet he already has," Xeron replies, putting his hand on Navaro's back.

Well, what now?



Das est meh.
Could I post a few tracks I like/think are fitting?
i suppose

http://m.youtube.com/index?desktop_uri=%2F&gl=US#/watch?v=jSjZb-xQy1c
posting from iPhone, not sure if this will work on a computer.
http://m.youtube.com/index?desktop_uri=%2F&gl=US#/watch?v=9jerHx0gyFA
I'm pretty sure that if these don't work you can take the /watch part and put it into another YouTube link and it'll work.
Anyway, the first link is a bit loud I think. Second link has been a favorite of mine for a couple years now. These two fit, I think.

Gotta get to sleep though.


Thanks, modifying my post.
Lol so much for sleep

EDIT: nvm, iPhone is being a poo and I'm too tired. Xxxx's work just dandy.
« Last Edit: February 29, 2012, 10:53:05 PM by Katadeus »

BUT WHAT ABOUT-

>Ponder if you have any other side missions.
« Last Edit: March 01, 2012, 09:20:04 AM by Cybertails1998 »

That track is pretty cool, even though I don't care so much for the Monstercat subgenre.

updating when i finish listening to all the songs you guys posted

CANNOT BELIEVE I FORGOT THE RELEVANT MUSIC
fair warning: dubstep

http://www.youtube.com/watch?v=jSjZb-xQy1c
BUT WHAT ABOUT-
most fitting.

updates



Bot suggests to head back to head command to check the mission listings. You decide you might as well keep busy while the other TAMS work on taking care of the Kkryonitte contamination.

As you make your way to HC, it seems that the entire station is busy: TAMS getting non-TAMS to safe areas, medical crews going to and fro, decontamination units, etc.

"When do you think they'll finish TNMS1?" Stojanow asks suddenly. You jump a bit, you hadn't even realized he was following you.

"I don't know," you reply. "I'll have to go check on the Military Research Wing later and ask how the work is going."

"Or you could have Lia go check and then relay the information you you." You simply shrug in reply as you enter Head Command.

The room it actually very big. It's full of computers, screens, monitors; and there are even non-TAMS working in it. Chyrannians, Draylinnes, humans, and so on. It's better to have so many helping out, especially since there's only 25 actual TAMS on such a large station. Such a small number makes getting things done rather difficult.

Thankfully, the Chyrannian military base was more than happy to send out some workers. The human colony sent out a few workers as well, which were soon followed by the Draylinnes.

The Chyrannians are somewhat insect-like, with their skin made of a rather hard shell. Most of them have yellow eyes and two pairs of insect-like wings on their back. They also have two pairs of thin arms, and have only two fingers. Their legs follow the thin pattern, but there's only one pair of legs. There's a small patch of fur on their chest, and they have strange rabbit-like ears atop their head. The Chyrannians are useful here on the station because they're able to easily fly up to high places, which is why a lot of them work in the repair area.

The Draylinnes are highly tolerant creatures. They're mostly humanoid, except with pale grey skin, solid white eyes, and the lack of a nose. They're able to withstand incredibly hot and cold temperatures, as well as not really needing much food, water, or even air. Most Draylinnes come from incredibly high altitudes, most humans are incapable of living in Draylinne areas.

The Head Command is somewhat two floors, with the second floor being a large ring around the outside and in the center of HC. Most of the weapons and overall system monitoring takes place up there. There are ramps along the walls, allowing people to go up and down the second floor, as well as bridges to connect the outer ring to the inner circle. Of course, there are rails set up around everything for safety reasons. But really, the second floor is a stunning work of suspension. The center circle is held up only by a few thin but powerful wires. Despite that, the center area is perfectly safe and doesn't even move. The bridges going out to the outer ring are held up only by the rings themselves, meaning they don't actually have any supports. It's frightening but interesting at the same time.

The lower floor, the one you work on, is a lot less spacious. It's a large mess of wires and computers, most of which you didn't manage to sort out before Xeron decided to put the station in full operation. No one seems to mind though, so you guess it's okay. You work in the center area, the space below the center "circle" of the second floor. Here, there's a large circular setup, which basically serves as the actual head of command. Here you can send out various orders, keep tabs on all TAMS, and manage all the inner (and outer) workings of the Station.

You're standing next to the massive screen right now, looking through the missions listings:

>MISSION LISTINGS
>>SUPPLY RUNS TO:
>>>HUMAN CHYRANNIAN COLONY
>>>DRAYLINNE COLONY
>>>RYTRESH PRIME
>>>ZAA SYSTEM
>>COMBAT AREAS IN:
>>>ZAA SYSTEM
>>>KYORERA SECTOR
>>>PREMIC SECTOR
>>ANOMALIES REQUIRING PERSONNEL IN:
>>>ZAA SYSTEM
>>>PREMIC SECTOR

Well then.

>go see what the forget is wrong with ZAA SYSTEM that they need three different loving missions

aka go to ZAA SYSTEM

funfact: zaa was a typo i made a year or two ago. there was a guy on badspot's block party named aza industries, and he uilt great stuff. so i put him on my irc notifier list, and one of the times he came on, i went "ZAA'S BACON"
lovely times.



You select all three Zaa System missions to put them on reserve, tagged with "CRCD-A". You turn and make your way out of HC, but not before you stumble across Themeron just outside the door.

"Oh hey, Axiomet-" Themeron stops as he notices something next to you. You look over and spot Navaro, who you didn't know was following you. Sheesh, these guys are sneaky. "Who's that guy?"

Navaro rolls his eyes. "Guess."

"Navaro? What the hell happened to you?"

"You don't want to know."

You break the awkward silence by asking, "Have you heard from Lia yet?"

Themeron turns his attention to you. "About what, the TNMS?"

"Yeah."

"She says the first one should be done in a month," he answers.

You nod and continue on your way. You're surprised to find Lia in the hangar, even though you probably shouldn't be. After all, she is your main pilot.

"Where to?" she asks, sitting on a supply box.

"Zaa System," you answer plainly.

You can select what weapons you want your party to bring, as well as the weapons to put on the ship. There's supposed to be a good deal of combat on these missions.

>SELECT A CATAGORY
>>SHIP
>>GROUND
>>MISC