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| Your perfect game. |
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| Jairo:
to me; difficulty doesn't mean jack stuff replayability is a must controls are a must realism depends on the genre voices; who cares music depends on the genre story depends on the genre but is relatively important gameplay is always nice to have a game like garrysmod doesn't meet half of these requirements but yet I waste my time on it same with tf2 it has no story barely any realism difficulty differs etc |
| Dippindots:
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| Daedalus:
--- Quote from: stuntman021 on January 28, 2012, 06:27:24 PM ---realistic military shooters are stuff have you ever played arma? (dont) --- End quote --- well it depends I mean in a military shooter I wouldn't want my character to have like 10 polys :L |
| Man 2:
Gameplay: I enjoy an original gameplay style. I also enjoy successful innovation. Story: Hell, "Defeat the bad guy and save the princess" is a story. I like having incentive, and I don't care how cliché it is. If I'm going to save a princess from a fire-breathing dragon that I may marry her and restore peace to the mystical land of [stock fantasy setting], then that's just fine. Graphics: As long as a bush isn't @ and a mine isn't a conglomeration of % and &, I'm fine with whatever they can throw at me. Music: Fable. Enough said. Difficulty: I enjoy a challenge, but I also like being able to go through a game without dying more than a few hundred times. Voices: I like being immersed in my games; it's hard to be immersed in a game with the voice acting quality of a local car insurance commercial. Realism: forget it. Up is down. Replayabilty: I paid $60 for this game, I want to get my money's worth. Controls: The single most important aspect of any video game is, of course, one's ability to play it. |
| stuntman021:
--- Quote from: asablief on January 28, 2012, 06:49:52 PM ---that's because you don't understand any of it lol --- End quote --- no it's because it's an unfun pile of stuff |
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