Author Topic: [v2] Promod - Official Promod Server!  (Read 6026 times)

Keep in mind this is still in beta, and will be fine tuned by your suggestions.

An Introduction to Promod (Watch this first!)
Promod Update Video v2

Download (v2)

Changelog
v2
-Added the command /pmodver to show what version of Promod the server is running
-Added damage meter at bottom of the screen, shown only when you get hurt.

v1
-Initial release and all it's glory.

Installation
Drag the .zip into your Add-Ons folder and enable it.  Remember to set the playertype to Promod when in the minigame menu!

Things planned
-Fine tuning, all weapons in the BF3 pack are 3 hit kill (excluding shotguns.)
After looking through the .cs files, it's pretty obvious all OP did was reskin the same gun over and over.

All the damage amounts are the same.
All the impulses are the same.
etc.

That's just laziness.
Seriously, wtf.

FAQ

Q.Why did you make Promod?

A.There are many reasons why,
but the main one being was I
wasn't happy with the default
no-jet player when DMing.


Q.Why is it called Promod?

A.Because at first I was trying
to remake Promod from CoD4, but
ended up becoming something
different.


Q.What weapons was this intended for?
A.None in specific, but The BF3 Pack works very well with promod.
Update - Tier Tactical probably will work better, because all the maker of the BF3 pack did was reskin the same gun over and over.
That's just not right.



Q.You have the most loving monotone voice in the world.

A. I know.

Charts and Guides

Corner Jumping


A Comparison of Field of View
WARNING - Guns with iron sights reset your fov back to 90 when you zoom back out, for that reason I recommend you keep using 90 unless you don't use iron sights or guns with iron sights.  Zooming with F will also cause this.
« Last Edit: January 29, 2012, 06:21:05 PM by brickybob »

Makes more sense to disable jumping with crouch, then move.
Or make the crouch jump really small, and the movement really slow.

Makes more sense to disable jumping with crouch, then move.
Or make the crouch jump really small, and the movement really slow.
I don't think it's possible to disable jumping with crouch, or make crouch jumping very small.

Then again, I may be wrong.

I don't think it's possible to disable jumping with crouch, or make crouch jumping very small.

Then again, I may be wrong.
It is possible.
Old school rifle playertype.
Also, with health nerfed to 80, that makes all the tier tactical snipers and any other weapon with headshot support extremely dangerous.

The tracer is what usually finishes the player off.

Also, with health nerfed to 80, that makes all the tier tactical snipers and any other weapon with headshot support extremely dangerous.

The tracer is what usually finishes the player off.
Headshots now are headshots.

It is possible.
Old school rifle playertype.

What about jumping and THEN crouching?

Headshots now are headshots.


True, but Mil/Classic/Modern snipers from Tier tac do 99 damage, then the tracer finishes the player off.

True, but Mil/Classic/Modern snipers from Tier tac do 99 damage, then the tracer finishes the player off.
I know, what I mean is that now shooting people in the head will actually kill them instantaneously like in real life.


However, on a second thought, 80 health seems a bit eh. People might die too fast.

What about jumping and THEN crouching?
You can do it.  But when you hit the ground you'll stop dead in your tracks.

I know, what I mean is that now shooting people in the head will actually kill them instantaneously like in real life.


However, on a second thought, 80 health seems a bit eh. People might die too fast.
So...boost it back to 100?
« Last Edit: January 28, 2012, 08:17:52 PM by brickybob »

You can do it.  But when you hit the ground you'll stop dead in your tracks.
So...boost it back to 100?
Or a bit higher consider-

You know what its the Old School Sniper rifle that needs to be nerfed.

Just boost it back to 100.

Or a bit higher consider-

You know what its the Old School Sniper rifle that needs to be nerfed.

Just boost it back to 100.
I can nerf it in the .cs file.

oldschoolrifle.projectiledama ge = "50"; or something like that
I'll look at OSR's code and see.

Edit: Can someone check this?
altRifleProjectile.directDama ge = 40;
altRifleImageScoped.raycastDi rectDamage = 60;

Is that correct or no?
« Last Edit: January 28, 2012, 08:33:49 PM by brickybob »

I can nerf it in the .cs file.

oldschoolrifle.projectiledama ge = "50"; or something like that
I'll look at OSR's code and see.

Edit: Can someone check this?
altRifleProjectile.directDama ge = 40;
altRifleImageScoped.raycastDi rectDamage = 60;

Is that correct or no?
Well I don't quite know,as far as I know the OSR had an issue with raycasting or something like that.

No, set the health to 99 for still instakill headshots.

I find the logic weird in not being able to move when crouched but able to jump.

I find the logic weird in not being able to move when crouched but able to jump.

I can't disable crouch jumping, so w/e.

Im happy about the jump and crouch nerf, that was always an annoying thing to see in DMs.