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How do I drop items and make custom maps/Add ons?

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darerd:


--- Quote from: NoobyMcNoob on January 30, 2012, 10:21:23 PM ---Thanks! Is Torque difficult coding, or to be simple is it more difficult than java? Because I am not going to learn an advenced coding language just to make mods for a game.

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It really depends who you are, but for me I think TorqueScript is simpler that java. It is also quite similar to PHP as far as syntax goes.

If you want to know how to make a map, you'll need to install Mission Editor, which you can find as a sticky in Coding Help. When you press F11 in game and mission editor is installed, you will be able to modify the terrain using certain tools, and then later save the map.

To model for this game, you'll need a program like milkshape or blender, and when you've made the model you need to export it as a .dts file. You can put that in a addon folder and use a script to implement it as a vehicle or weapon in the game.

QuantumEagle:

Lists! Lists! Lists!

Demian:


--- Quote from: -Jetz- on January 30, 2012, 11:30:33 PM ---It's considerably more simple than java. Also, an interesting thing about learning to write code is that once you've learned a few languages, you can easily learn others.

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I made a battleships game in Java. I can't do anything in TorqueScript. Yeah..

-Jetz-:


--- Quote from: Demian on February 01, 2012, 09:13:20 AM ---I made a battleships game in Java. I can't do anything in TorqueScript. Yeah..

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The only explanation I can think of is that you did not try to learn Torquescript.

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