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| CityRPG:
Badspot check IPs for constant switching. I've used my Blockland key in Turkey once while on a cruise there and it's still enabled. That's because it's not switchin back and forth between Turkey and Florida every day. He can see the location of where the ISP is, and if its obviously being shared between two unrelated individuals, then it's probably safe to deactivate. |
| Chrono:
--- Quote from: CityRPG on January 30, 2012, 05:59:31 PM ---Badspot check IPs for constant switching. I've used my Blockland key in Turkey once while on a cruise there and it's still enabled. That's because it's not switchin back and forth between Turkey and Florida every day. He can see the location of where the ISP is, and if its obviously being shared between two unrelated individuals, then it's probably safe to deactivate. --- End quote --- He also looks at the time between changes. If it takes it 5 minutes to change from US to Japan and then another 10 minutes later it's been switched back to US, then there's a problem. |
| Texan101:
--- Quote from: Chrono on January 30, 2012, 06:00:54 PM ---He also looks at the time between changes. If it takes it 5 minutes to change from US to Japan and then another 10 minutes later it's been switched back to US, then there's a problem. --- End quote --- Unless, of course, you have learned how to go Mach 10. |
| s245:
--- Quote from: CityRPG on January 30, 2012, 05:59:31 PM ---Badspot check IPs for constant switching. I've used my Blockland key in Turkey once while on a cruise there and it's still enabled. That's because it's not switchin back and forth between Turkey and Florida every day. He can see the location of where the ISP is, and if its obviously being shared between two unrelated individuals, then it's probably safe to deactivate. --- End quote --- so he will check 40000 different IP's every once in a while? |
| CityRPG:
--- Quote from: s245 on January 30, 2012, 09:27:36 PM ---so he will check 40000 different IP's every once in a while? --- End quote --- He doesn't have to. Every time you sign into the game and every 15 minutes after that you authenticate to the Master Server, which records your IP address, time, and other information. It then cross-checks this information with any other instances of that BL_ID on different IP addresses and if there appears to be a discrepancy, it kicks both players. You'll sometimes see players being booted off servers for an error along the lines of "Failing to authenticate with the master server." This also probably sends up a red flag for Badspot. He'll sign on to his system and get an overview of suspicious activity. If the keys have a history of being in two places at once, he'll deactivate the key for being shared. |
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