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| Loading a Mission |
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| Brian Smithers:
--- Quote from: Greek2me on February 02, 2012, 01:09:33 AM ---Run a trace and start the tutorial. You should be able to tell what it spits out. --- End quote --- K |
| Port:
--- Quote from: Port on February 01, 2012, 01:43:04 PM ---I made something like this once, I'll try to find it. --- End quote --- I can't really find it, but I tried remaking it. I didn't test this, though. --- Code: ---function clientStartMission( %name ) { startMissionGui.onWake(); %count = SM_missionList.rowCount(); %found = false; for ( %i = 0 ; %i < %count ; %i++ ) { %row = SM_missionList.getRowText( %i ); if ( getField( %row, 0 ) $= %name ) { %found = true; SM_missionList.setSelectedRow( %i ); break; } } if ( !%found ) { return false; } // Change server preferences ($Pref::Server::Preference = value) // Change add-ons enabled ($AddOn__FolderName = troolean) // Change music enabled ($Music__FileName = troolean) SM_missionList.select(); startMissionGUI.clickSinglePlayer(); SM_StartMission(); } --- End code --- |
| Khepri:
--- Quote from: Chrono on February 02, 2012, 02:03:47 AM ---When you start a mission, it execs the .mis file. The tutorial's .mis file has all the scripts in it after all the mission stuff. --- End quote --- This is the correct way to do it. |
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