- the design was rather ugly.
- the music system was great but I thought it could have been on the screen
- same with the weapon system, could have been on the screen
- I didn't see much VCE, not that it need it
I agree myself with all of this.
I'd love to reduce the clutter but it figures I'd need a way of sending different signals to each pixel or else I'll have a LOT of ToggleEventEnabled events.
Example: OnFireRelay1=play music. OnFireRelay2=spawn item.
Also, when I first threw the computer together I was't entirely focused on its look, I was more or less seeing if I could still event it while the idea was fresh in my head.
And then yes, I need to use VCE. In fact I've tried at least 20 times to read the tutorial for it but RetroCheck is really all my brain can comprehend because everytime I read it I can't focus for more than two seconds.