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Loading Add-On Ingame?

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giome298:

I know it is possible and I want to know how.

In a normal hosting game and Dedicated game

How do you load an add-on from your folder because I am a poor scripter and all I could get was:

""client.cmdserver('exec.("Add-Ons/Script_Fire/Server.cs")');""

It said it was eval just the client thing didn't work I tired,
servercmd, commandtoserver, clientcmdtoserver, etc.

adam savage:

There is an adding called system_loadaddon I have it and will not give it out. Sorry

giome298:


--- Quote from: adam savage on February 04, 2012, 11:05:35 AM ---There is an adding called system_loadaddon I have it and will not give it out. Sorry

--- End quote ---

Yeah ive heard of that thing. I don;t know if it will help for dedicated servers though.

Scout31:

On the server, type this into the console:

--- Code: ---exec("Add-Ons/Server_MyAddon/server.cs");
--- End code ---

If the add-on was installed after the server started,

--- Code: ---discoverFile(%file = "Add-Ons/Server_MyAddon/server.cs"); exec(%file);
--- End code ---

Note that any add-on the loads weapons, vehicles, ect. won't work, due to the fact that datablocks are no longer allowed to be created.



giome298:


--- Quote from: Scout31 on February 04, 2012, 02:28:30 PM ---On the server, type this into the console:

--- Code: ---exec("Add-Ons/Server_MyAddon/server.cs");
--- End code ---

If the add-on was installed after the server started,

--- Code: ---discoverFile(%file = "Add-Ons/Server_MyAddon/server.cs"); exec(%file);
--- End code ---

Note that any add-on the loads weapons, vehicles, ect. won't work, due to the fact that datablocks are no longer allowed to be created.



--- End quote ---

Perfect, exactly what I wanted, thanks.

Ill leave this unlocked if there is anyone else with anything better.

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