| Blockland Forums > Modification Help |
| How do you client-sidedly...? |
| (1/3) > >> |
| Lugnut:
Which function is called when you spawn, or otherwise, how would I cause actions to happen when I spawn? Is there a way to measure distance to an object by looking at it client sidedly? |
| CityRPG:
1. Not 100% sure. Run a trace before it says "Click to spawn." and see what happens. I'm sure there is one. 2. No. There is server-side, but Badspot disabled most mathematical functions relating to players because of aimbot scripts. |
| Chrono:
--- Quote from: Lugnut1206 on February 04, 2012, 08:29:55 PM ---how would I cause actions to happen when I spawn? --- End quote --- A 'HandleYourSpawn' callback. |
| Lugnut:
Also:My apologies about the ambiguous title. |
| Slicksilver:
There is probably a better way to handle your client spawning than parenting a low level function, but I'm not about to go trace for it so here you are: --- Code: ---package WhenISpawn { function serverConnection::setControlObject(%this, %obj) { %return = parent::setControlObject(%this, %obj); if(%obj.getClassname() $= "Player") whenISpawn(); return %return; } }; activatePackage(WhenISpawn); --- End code --- Only issue is this will probably catch when you hit f7 as an admin. Too lazy to check for a better function. |
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