Announcements > Development
2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]
CityRPG:
--- Quote from: Ipquarx on February 05, 2012, 06:55:19 PM ---If your going to add this stuff in you should at the very least keep in terrains, and possibly interiors.
Seriously, not everyone has a $500 somewhat recent computer that can actually run maps of large size MADE OUT OF BRICKS at 20 fps!
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He's already explained that a $20 GFX card can run the game fine even with the update. You can disable shaders if your computer runs too slow.
Count:
lol inb4lordtonycomplains
Dr.shoe...:
--- Quote from: Dr.shoe... on February 05, 2012, 06:47:13 PM ---OH MY GOD...I JUST MENTIONED YOU GUYS NEED TO ADD THIS KIND OF LIGHTING AT NOBOTS SERVER. THEN I COME TO THE FORUMS TO READ THIS
YEAH!
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Going to miss these good old, bedroom, kitchen maps...Can't people remake them in the mission editor? Or will the mission editor be changed gianormously?
Jubel:
Speaking for a fair amount of the community. Lots of them cannot even tolerate lots of bricks anyways, that why they're dependent on terrains to enjoy a semi-low FPS feasting time. A map of bricks would suck the life out of those old GPU's
MegaScientifical:
--- Quote from: -Jetz- on February 05, 2012, 06:54:31 PM ---Commission full scale brick based versions of the bedroom and kitchen and include them with the update.
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There's already a brick Bedroom made by Zor.