| Announcements > Development |
| 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too] |
| << < (30/547) > >> |
| .::Taboo::.:
--- Quote from: Ipquarx on February 05, 2012, 06:58:12 PM ---It's not all video cards, in case you havnt noticed... My computer has a pentium 4 processor, and guess what. ITS NOT POSSIBLE TO UPGRADE IT WITHOUT BUYING A NEW COMPUTER. it CANNOT run an entire map made out of bricks, let alone run many servers at over 12 fps! --- End quote --- that's what you get for being a cheap bastard |
| Reactor Worker:
Are the shadows generated in real-time? Do they affect everything (players, vehicles, particles, etc)? Are the shadows dependent on the "sun" object in the mission editor? Can it be moved in real-time? Can the hue of it be altered? How well does it handle transparency? |
| Katadeus:
--- Quote from: .::Taboo::. on February 05, 2012, 07:02:14 PM ---that's what you get for being a cheap bastard --- End quote --- Cheap or poor? Don't judge that. |
| Awdax:
If the shadows are generated in real-time, wouldn't loading builds be hectic? |
| Wizzeh:
And to think I'd given up on you two. Brilliant job. Also, a big finger to GSF Ghost, which I appreciate immensely. E: Posting here makes me feel gross, like I've stepped in mud or something. |
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