Announcements > Development
2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]
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.::Taboo::.:

--- Quote from: Ipquarx on February 05, 2012, 06:58:12 PM ---It's not all video cards, in case you havnt noticed...
My computer has a pentium 4 processor, and guess what.
ITS NOT POSSIBLE TO UPGRADE IT WITHOUT BUYING A NEW COMPUTER.
it CANNOT run an entire map made out of bricks, let alone run many servers at over 12 fps!

--- End quote ---
that's what you get for being a cheap bastard
Reactor Worker:
Are the shadows generated in real-time? Do they affect everything (players, vehicles, particles, etc)?

Are the shadows dependent on the "sun" object in the mission editor? Can it be moved in real-time? Can the hue of it be altered?

How well does it handle transparency?
Katadeus:

--- Quote from: .::Taboo::. on February 05, 2012, 07:02:14 PM ---that's what you get for being a cheap bastard

--- End quote ---
Cheap or poor?
Don't judge that.
Awdax:
If the shadows are generated in real-time, wouldn't loading builds be hectic?
Wizzeh:
And to think I'd given up on you two. Brilliant job.
Also, a big finger to GSF Ghost, which I appreciate immensely.

E: Posting here makes me feel gross, like I've stepped in mud or something.
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