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| | |-+  2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]
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Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 285915 times)
Masterlegodude

« February 05, 2012, 05:19:36 PM »

Can these shadows go on players and vehicles?

Also, would it be possible to do something like Tutorial and have a build load up when you start the map?
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Manty

« February 05, 2012, 05:21:11 PM »

Oh man.

I am SO excited right now.  Great work, this is awesome.
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Robo Dude

« February 05, 2012, 05:21:32 PM »

Whats the problem with using the shaders in maps Like Bedroom & kitchen?
Could there be a slider box for how much quality for the shaders?
Will this allow us to have better lights? :D


Can these shadows go on players and vehicles?

Also, would it be possible to do something like Tutorial and have a build load up when you start the map?
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Bushido

« February 05, 2012, 05:21:43 PM »

i am standing in a puddle of jizz

a puddle of well-shaded, plastic flavored jizz
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heedicalking

« February 05, 2012, 05:22:27 PM »

i actually
i think i'll miss the terrains


maps like that

really kind of separated blockland from other builder games

they've really been pretty while they've been here

and i'd miss being able to walk in a direction forever


maybe there'd be some sort of non-terrible replacement? nah, but

i guess we'd all adapt
i would love things to replace terrain if they look good, but the vehicle physics sucks and jeeps and "helicopters" will be flying right through the ground.

reason to keep terrain:
SKIS
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Katadeus

« February 05, 2012, 05:22:50 PM »

Yes, skis being gone will sadden me greatly.
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Robo Dude

« February 05, 2012, 05:23:07 PM »

Yes, skis being gone will sadden me greatly.
cant the terrain be fixed?
Or will be to laggy :C
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kompressor

« February 05, 2012, 05:25:00 PM »

Yes, skis being gone will sadden me greatly.

Skis are not going away.
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kompressor

« February 05, 2012, 05:25:14 PM »

Can these shadows go on players and vehicles?

Also, would it be possible to do something like Tutorial and have a build load up when you start the map?

I am sure this can be done.
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Legodude77

« February 05, 2012, 05:25:16 PM »

i actually
i think i'll miss the terrains


maps like that

really kind of separated blockland from other builder games

they've really been pretty while they've been here

and i'd miss being able to walk in a direction forever


maybe there'd be some sort of non-terrible replacement? nah, but

i guess we'd all adapt
I agree with Titanium, they kind of made up blockland.

But I never used them that much anyways so not a big loss to me.
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Robo Dude

« February 05, 2012, 05:26:11 PM »

Skis are not going away.
what use will be for it then
brick terrain wont work with it?
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Bushido

« February 05, 2012, 05:27:16 PM »

i personally hate terrain with a burning passion because that's ALL people seem to use

i mean, nobody builds shit ON the terrain. they usually put bases here and there, then use the natural features of the terrain to pick up whatever slack their laziness has left



though vehicle code might need some optimization for brick collisions. i smell bullet physics
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Masterlegodude

« February 05, 2012, 05:28:35 PM »

Skis are not going away.
But if there's no terrain, what will the skis ski on? :(
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Minnax

« February 05, 2012, 05:28:52 PM »

Skis are not going away.
then where can they be used :C
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kompressor

« February 05, 2012, 05:29:03 PM »

Whats the problem with using the shaders in maps Like Bedroom & kitchen?
Could there be a slider box for how much quality for the shaders?
Will this allow us to have better lights? :D

It isn't those maps specifically, it is that interiors and terrains make rendering the shadowmap much more complicated. Most of the complexity in Torque's scene graph is due to considerations for making interiors/terrains work properly. If you strip all that out, things get a LOT simpler, so it's easier to make shadows work properly for the remaining things (ie players and vehicles).

There are some quality options.
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