| Announcements > Development |
| 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too] |
| << < (31/547) > >> |
| Robo Dude:
--- Quote from: .::Taboo::. on February 05, 2012, 07:02:14 PM ---that's what you get for being a cheap bastard --- End quote --- Some people get computers handed down to them from parents or cousins cause there poor. |
| Flush535:
How about using height maps to generate unbreakable bricks as terrain? |
| Hank:
This is really cool. Can't wait to see this. |
| M:
--- Quote from: Reactor Worker on February 05, 2012, 07:02:21 PM ---Are the shadows generated in real-time? Do they affect everything (players, vehicles, particles, etc)? Are the shadows dependent on the "sun" object in the mission editor? Can it be moved in real-time? Can the hue of it be altered? How well does it handle transparency? --- End quote --- More importantly, will vehicle physics also see an upgrade to retain some semblance of usability? A porting over to bullet physics, perhaps? |
| Bushido:
--- Quote from: Wizzeh on February 05, 2012, 07:03:28 PM ---Also, a big finger to GSF Ghost, which I appreciate immensely. --- End quote --- |
| Navigation |
| Message Index |
| Next page |
| Previous page |