Announcements > Development

2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]

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Flush535:


--- Quote from: Flush535 on February 05, 2012, 07:04:20 PM ---How about using height maps to generate unbreakable bricks as terrain?

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Nickelob Ultra:


--- Quote from: Awdax on February 05, 2012, 07:15:27 PM --->Wish that Blockland had shadows, and cry because it will never happen
>It happens, bitch about losing useless maps

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So much this.  This is for the better, guys.

The Corporation:

Woah, holy stuff what.

Bushido:

this is the perfect opportunity to host a big city build to have both as a default build and as a showcase for the shaders



hint hint

Freeze:


--- Quote from: Wizzeh on February 05, 2012, 07:11:57 PM ---If you enjoy the game because of terrain and interiors then I don't think you really enjoy the core mechanic. Blockland probably isn't for you..

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I've been playing for over two years, I'm sure it's fine for me.
I'm just saying terrain and interiors make the game MORE fun than it already is and definitely more fun than shadows instead of it.

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