Announcements > Development

2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]

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Flush535:


--- Quote from: Bushido on February 05, 2012, 07:17:51 PM ---this is the perfect opportunity to host a big city build to have both as a default build and as a showcase for the shaders



hint hint

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ooh yes


Ipquarx:


--- Quote from: Wizzeh on February 05, 2012, 07:09:12 PM ---It's funny that you're complaining to the person who did something in this engine that nobody else thought he could that "waah it's too hard".
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What in the hell is that supposed to mean.
REMOVING ALL THE MAPS will practically CONDEMN people with stuffty computers to costly updates or barely be able to play the game at all!

Mr. Wallet:

I disagree with any decision that sacrifices gameplay for graphics.

Ever.

Period.

Having an interior to play on is an extra gameplay feature that, while it doesn't add a lot, definitely adds SOMETHING that bricks don't. I don't give two stuffs about shadows and shaders.

On these grounds, I am opposed to the change until such time as those "new features" vaguely hinted at are extant. I would strongly urge you not to release any patch of this nature until some kind of new feature is actually done, something that replaces the availability of bedroom and kitchen interiors, so this isn't a straight downgrade of gameplay. This should not be that hard. You could add almost anything and it would make up for losing interiors, as long as you add something.

Stick Man:


--- Quote from: Bushido on February 05, 2012, 07:17:51 PM ---this is the perfect opportunity to host a big city build to have both as a default build and as a showcase for the shaders



hint hint

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QUICK GUYS, MAKE SOMETHING OUT OF DEFAULT BRICKS AND POST EM FOR A CHANCE TO BECOME DEFAULT.

comr4de:


--- Quote from: Mr. Wallet on February 05, 2012, 07:19:33 PM ----snp-

--- End quote ---
bawwww

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