Announcements > Development
2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]
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Mr. Wallet:
Seriously it could just be an "on shadow casted" brick event. Something to justify this to people who don't care about graphics over gameplay.
CityRPG:

--- Quote from: Mr. Wallet on February 05, 2012, 07:19:33 PM ---I disagree with any decision that sacrifices gameplay for graphics.

Ever.

Period.

--- End quote ---
Interiors are a cancer. They are removing a cancer.
ArmyUnit:
Whoa I did not see this coming. :O
I'm feeling rather torn between those nice looking shadows and loosing some of my favorite maps. Still, defiantly looking forward to this update.


--- Quote from: CityRPG on February 05, 2012, 06:49:03 PM ---The next update after this (and I'm calling it) will be a replacement of the vehicle system with brick-built vehicles.

--- End quote ---

Though brick-vehicles would be neat, I would much rather keep the current system. I think an update to the physics system is all that's needed anyways.


--- Quote from: Bushido on February 05, 2012, 07:17:51 PM ---this is the perfect opportunity to host a big city build to have both as a default build and as a showcase for the shaders



hint hint

--- End quote ---

Can I help? :p
Freeze:

--- Quote from: Mr. Wallet on February 05, 2012, 07:19:33 PM ---I disagree with any decision that sacrifices gameplay for graphics.

--- End quote ---
I completely agree.
Bushido:
wallet, if bricks are being so improved, and interiors are being scrapped, bricks will probably have to be optimized for vehicles



racing SHALL BE A THING

bam, new gameplay mode entirely
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