Announcements > Development
2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]
Mr. Wallet:
Seriously it could just be an "on shadow casted" brick event. Something to justify this to people who don't care about graphics over gameplay.
CityRPG:
--- Quote from: Mr. Wallet on February 05, 2012, 07:19:33 PM ---I disagree with any decision that sacrifices gameplay for graphics.
Ever.
Period.
--- End quote ---
Interiors are a cancer. They are removing a cancer.
ArmyUnit:
Whoa I did not see this coming. :O
I'm feeling rather torn between those nice looking shadows and loosing some of my favorite maps. Still, defiantly looking forward to this update.
--- Quote from: CityRPG on February 05, 2012, 06:49:03 PM ---The next update after this (and I'm calling it) will be a replacement of the vehicle system with brick-built vehicles.
--- End quote ---
Though brick-vehicles would be neat, I would much rather keep the current system. I think an update to the physics system is all that's needed anyways.
--- Quote from: Bushido on February 05, 2012, 07:17:51 PM ---this is the perfect opportunity to host a big city build to have both as a default build and as a showcase for the shaders
hint hint
--- End quote ---
Can I help? :p
Freeze:
--- Quote from: Mr. Wallet on February 05, 2012, 07:19:33 PM ---I disagree with any decision that sacrifices gameplay for graphics.
--- End quote ---
I completely agree.
Bushido:
wallet, if bricks are being so improved, and interiors are being scrapped, bricks will probably have to be optimized for vehicles
racing SHALL BE A THING
bam, new gameplay mode entirely