| Announcements > Development |
| 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too] |
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| Stick Man:
--- Quote from: Bushido on February 05, 2012, 07:23:01 PM ---wallet, if bricks are being so improved, and interiors are being scrapped, bricks will probably have to be optimized for vehicles racing SHALL BE A THING bam, new gameplay mode entirely --- End quote --- Good thing that raceway you made is on slate. Speaking of which, why don't you start up a server in celebration? |
| Teneksi:
I'm getting some mixed feelings about this. I just recently started getting into mapping, and was considering making an off-road race track. Vehicle physics on map terrain has always been quite fun. Vehicles on bricks gets quite limited. I'm hoping an answer to that loss is somewhere in the future. If I had to choose, though, I would go with the shaders. It will encourage more building, and make said builds prettier without dodgy video editing. I'm hoping that eventually the sun and sky can be changed safely for things like sundials. But what does this mean for lights? How will they work with the shadows? And will it ever be possible to have more of them show up at once? Will the vector lighting on bricks be pertinent, and could "spammy" building potentially slow things down relatively less if the method of lighting is changed? |
| comr4de:
--- Quote from: Wizzeh on February 05, 2012, 07:23:21 PM ---In a game where the main mechanic is that you construct your environment, it DOES add to gameplay to make the game look better by removing two ugly systems. --- End quote --- this this this get forgeted wallet |
| .::Taboo::.:
--- Quote from: Ipquarx on February 05, 2012, 07:24:05 PM ---Interiors are not cancer. Cancer is deadly, it is a disease, and even metaphorically, that's still not true. The only ways to make a interior without the interior system without using bricks: * And * Point proven. --- End quote --- good post |
| Bushido:
calm your tits, com he's not biting you, don't bite him back |
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