Announcements > Development

2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]

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steve5451:


--- Quote from: .::Taboo::. on February 19, 2012, 03:17:11 PM ---http://forum.blockland.us/index.php?topic=185425.0

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Sweet. I just hope that you can't accidentally hammer your terrain with that.

Ðionysus64:

DO IT KOMPRESSOR. I WILL GIVE YOU A lewinsky.

Awdax:


--- Quote from: Extrude on February 19, 2012, 02:37:01 PM ---It's the bricks casting a shadow on an emitter.

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Looks a lot like volumetric lighting.

I don't think emitters can have shadows casted onto them.

MillCzarr:



Awdax:

kompressor stated that without terrains and interiors being a problem with the coding, better vehicle physics may be a possibility in the future. But not this update.

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