| Announcements > Development |
| 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too] |
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| Awdax:
--- Quote from: Tonkka on February 20, 2012, 08:17:30 AM ---The Blockhead wasn't displayed in any of the other pictures, so people like me tough there was something changed. Fortunately nothing has changed --- End quote --- At least we know how good it looks with the new lighting on it. Also, I should mentioned, kompressor isn't lying about interiors and terrain being slow and bricks being 90% of their speed. On any slate map, I can load up ACM City and run it perfectly fine. In the Bedroom...I lag a bit when looking at the area full of buildings. Now I don't have a very high-end computer, but there is performance loss with interiors and terrains. |
| Brian Smithers:
My testicles just imploded. |
| Kingdaro:
--- Quote from: Badspot on February 20, 2012, 02:13:47 AM ---. --- End quote --- uh UH BRB |
| The Corporation:
--- Quote from: Rusty on February 20, 2012, 08:11:03 AM ---so loving hot --- End quote --- |
| Corbiere:
Interiors mean nothing. Who cares about them if we can have LIGHT RAYS? Hopefully this lighting doesn't mess up the game too much in terms of fps, but it most likely won't considering it's not the best looking shading in the history of video games (doesn't mean it's not amazing, it's just not as good as others which I can play where the context kinda requires high-end graphics). --- Quote from: Brian Smithers on February 20, 2012, 11:26:39 AM ---My testicles just imploded. --- End quote --- |
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