Announcements > Development

2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]

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Colten:


--- Quote from: Badspot on February 20, 2012, 02:13:47 AM ---.

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Thats awesome Baddy! Compliments to you and Komp!

mp7964:


--- Quote from: Badspot on February 20, 2012, 01:18:35 PM ---Shadows casting onto particles.

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Is the sun set to be opposite from them so the shadows will cast like that?

This is amazing, I didn't know TGE could even begin to do this.

heedicalking:

tge is open source. it's not limited to just the crap it ships with. that's the whole point of buying the engine.

Jasa1:

Kompressor just turned a $100 engine into a $1000 engine.

mp7964:


--- Quote from: heedicalking on February 20, 2012, 01:31:17 PM ---tge is open source. it's not limited to just the crap it ships with. that's the whole point of buying the engine.

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I know it's open source, I just didn't know the engine could handle dynamic (?) shadowmaps and rendering like this.

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