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| | |-+  2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]
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Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 257228 times)
Cucumber!

« February 05, 2012, 05:46:34 PM »

HOLLLY SHIIIT
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Robo Dude

« February 05, 2012, 05:46:45 PM »

Will this make lighting better?
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Solid

« February 05, 2012, 05:46:51 PM »

i'm gonna miss some maps though :(
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Mega-Bear

« February 05, 2012, 05:46:58 PM »

What will happen to the Tutorial?

This is going to cause an enormous revamp of the game.
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Minnax

« February 05, 2012, 05:47:04 PM »

Will this make lighting better?
wat do u tink
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Dr.shoe...

« February 05, 2012, 05:47:13 PM »

OH MY GOD...I JUST MENTIONED YOU GUYS NEED TO ADD THIS KIND OF LIGHTING AT NOBOTS SERVER. THEN I COME TO THE FORUMS TO READ THIS


YEAH!
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lordician

« February 05, 2012, 05:47:23 PM »

O my god, the shadows and shaders look amazing!
Though the thought of losing interiors and terrain is kind of weird and sad.

I am not entirely sure if i like the direction this is going.
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MegaScientifical

« February 05, 2012, 05:47:26 PM »

As asked before, how will we use Skis without terrain? Slope bricks don't usually work very well with Skis, not to mention Skis have always been buggy in general. Maybe if that's all solved, someone could build a replica of Slopes and get it included as default should it be good enough? Obviously I'm not good enough to do it, but... You know.
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Stick Man

« February 05, 2012, 05:47:35 PM »

GSF Ghost, your efforts were good intentioned, but we have no use for them anymore. ;__;
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Minnax

« February 05, 2012, 05:47:39 PM »

What will happen to the Tutorial?

This is going to cause an enormous revamp of the game.
lol never thought of that

I'm curious what will happen to that?
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Dillpickle

« February 05, 2012, 05:47:44 PM »

I just feel bad for all those mappers who spent many hours in map making programs, like GSF ghost. But hey! Those builds look smexy as fuck.
Exactly. I probably stand out of everyone but I semi- Dont want this.
The maps are a great part of Blockland, and without that, just Slate, gah what would happen then. Vehicles wouldn't be so fun, Creativity would slack down, and originallity will just go bleh.
We need variety when it comes to where you are building, and if every server is on a slate map, it'l get boring fast.
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Bayo6

« February 05, 2012, 05:48:17 PM »

In order to make all this possible, though, we need to kill two old, slow features in Blockland: interiors and terrains.

We are going to remove interiors and terrain in an upcoming release.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOoooooooooooooooooooo oooooooooooo!!!!!!!!!!!!!!
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Ipquarx

« February 05, 2012, 05:48:34 PM »

Pardon my french but...

I WANT DAMN FUCKING TERRAIN.
ITS MUCH LESS LAGGY THAN MAKING AN ENTIRE FUCKING MAP OUT OF BRICKS.
MY COMPUTER IS 6 YEARS OLD AND IT ALREADY LAGS ON BLOCKLAND, WE CAN'T UPDATE IT BECAUSE ITS LITERALLY SO OLD ITS NEAR IMPOSSIBLE TO FIND PARTS FOR IT.
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Ninja guy

« February 05, 2012, 05:48:43 PM »

Hey, what will happen to Physics? Would shadows and shaders work with fakekilled bricks?
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Count

« February 05, 2012, 05:48:59 PM »

Vehicles are pretty horrible with bricks :C
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